So, you're not doing anything to gain access to these merchants? What's your secret? Last I checked, we're working pretty solidly on our party rep by actually gaining entry into the Grove. I chose to not comment on this because I figured you'd "get it", but obviously, I have given you too much credit. Under your system, you've already got your foot in the door for those discounts, and improved selling prices, but I suspect that you already know this, and that that's the idea. Under the current system, you have to give a little to get a little, under your system, you can sell everything you pick up for a profit, instead of bartering away some of it to get those discounts/bonuses.
What the hell are you even rambling about?
Aside for the fact that YEAH, it's almost like a natural salesman with innate charisma would be inherently better at manipulating other people... DO you realize that you are having a seizure about the charisma thing when it was IN NO FUCKING WAY a cornerstone of the system I suggested?
In fact, you could ditch charisma entirely and not a single point I made would change.
You know what? You could ditch REPUTATION entirely and same would go, because NOTHING I suggested was intrinsically tied to a single value.
But even putting that aside, it's beyond me how it keeps going over your head again and again the fact that even all these alleged flaws you are pointing would STILL run circles about the ridiculous system currently in place.
In fact, that "absurd system where charisma would give charisma-based classes a marginal edge with prices from the get go" is EXACTLY what BG 1 and 2 made use of. THAT as the baseline, then the party reputation growing on a scale from 1 to 20 on top of it.
And guess what? For all its limits and its simplicity It didn't take 15 seconds of bribing the trader to max it out.
Inventory management has been a thing since cRPGs have been a thing, it's part of the game.
WOAH, NO SHIT???
Maybe precisely because these are games that tend to become inherently "inventory-heavy" a developer should put some effort in making an UI that doesn't actively antagonize the player with bad quality of life features.
FOR EXAMPLE, guess what? We could implement a system that spare the players from having to move dozens of objects at any given time from one inventory to another only to leverage that "Attitude" bonus that only one of our party members is supposed to make use of.
There are another half dozen aspects of BG3 inventory management that could be made significantly better and more streamlined without sacrificing any of the mechanical depth, for the record, but what about starting somewhere instead of conceding that "Inventory management is usually a messy job and we should do nothing about it".
You can solve this "dilemma" on your own, by simply looting with the character you want doing the selling.
Jesus Christ, this has to be most short-sighed suggestion in the thread so far. We are in a limbo between "Thank you Captain Obvious" and "Are you actually trolling me?".
Do you realize we are talking about a game that constantly throws at you hundreds of items, most of which actively beneficial to collect for use or to sell, and that we have weight limits, too?
Also, are you even aware that most players if they don't want to be overwhelmed with the chaos in their bags tend to sort items in some way, right? "I'll give this type of items to this character, and that to the other one".
OF COURSE players will tend to start collecting most of the stuff on the character doing the trading (which is usually but not necessarily your MC) but at some point you'll have to start moving stuff around or crawling like a sloth. Or leaving money down.
But we aren't even talking about "expanding the inventory" or "removing weight limits" or anything of that sort, so the amount of items collected in the end is irrelevant. No. We were discussion the idea of sparing the players the ADDITIONAL busywork of juggling between bags item they already collected.
Guess what, no matter what, you're going to be doing that because encumbrance is a thing.
No matter what" my hairy ass. Can an excuse get any more pathetic? You are basically saying that there's no point in making inventory management smoother because at some point you'll hit limits anyway. Which is laughable.
So since no matter what we will hit encumbrance limits we may as well cut it in half? Have no inventory at all? Make the UI to pass items around a textual parser? Any other masochistic suggestion?
Yes, making it a party wide deal would help things, but
BUT nothing. You could stop there.
It would help things SO it would make an aspect of the game better. Period.
You didn't sign some contract that made you the mandatory devil's advocate defending any shitty feature, so stop acting as if you did.
You are debating against things just for the sake of it, without making a single legitimate point about why any of the suggestions would be for the worse.
the problem is that for you this is a package deal, and the rest of your package doesn't do anything to combat what you've stated the problem is
Hilariously enough BOTH your claims are completely wrong.
Incidentally NO, this is NOT a "package deal" for me at all.
In fact, you seem to be the only one who's hellbent about focusing the discussion on the Charisma thing, a side note no one really gave a damn about aside from you.
Which seems to be your signature style across discussions, given the other one few days ago where you went on a tangent about controllers that no one really cared about.
In fact, it creates more of an influx
No, it doesn't. Factually. You can't even legitimate this type of claim in any way. Stop making shit up and then repeating it over and over as if it made any sense to begin with.
With the system I suggested the players would
- have less discounts overall on the things they purchase
- sell things for less because and they would be paid less for the ones they sell...
So that would "create more of an influx" of money HOW? It doesn't make any sense.
No that it really matters, anyway, since fighting inflation wasn't really a main goal, but it's against any logic. So ANOTHER case of you going on a tangent over a side note.