Originally Posted by Tuco
Originally Posted by Flooter
Originally Posted by Tuco
you can offset the "loss" of your initial donation like nothing and start profiting from it immediately, even on a single transaction with just a handful of items.
Why is that a bad thing? Loot less, play more!
Because it's gimmicky.
Sure, it's convenient for the player, but not everything that's convenient is better for the game.
If I understand your point here, it’s that it would be more convenient for players if all enemies had only 1 hp, but it would make the game way worse.

I agree that obstacles are good when they’re in the service of fun. But nothing about the inventory system is fun; I’ll take any ounce of convenience I can get.

Originally Posted by Tuco
In this case this "trick" actively encourages the leverage of a cheap exploit for profit, while also making the other alternate trading system currently included as a "viable option" in the game intrinsically worse in comparison.
Yeah, the trade system works weirdly with approval compared to the barter system. I tried using trade for a while, and the only time approval goes up is if you run the vendor out of gold. Having both trade and barter is a mess.

Originally Posted by Tuco
No merchant would ever give you discounts piling up in the THOUSANDS because even if you were complete strangers minutes before, you introduced yourself giving a wink and putting a fifty dollars bill in their hand.
I’ve got no good answer there. It sort of makes more sense under the trade system, where you need to sell them over a thousand gold’s worth of junk in order to start making headway in their approval. If someone gave me a grand’s worth of great deals and then a free leather armor, I’d give them a juicy rebate the next time around.


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