The whole design in BG3 in terms of classes is that each and every one should feel so different, that you'd want to go multiple playthroughs for the sole purpose of choosing different class. So spellcasters should feel really magical, fighters should feel massive, strong, brut force without all that flashy stuff and so on.

And there is a problem. Dash, disengage, jump, shove and basically all common actions presented to us like we are in some theatrical play. Its animations doesn't fit its purpose(e.g. when you dash your characters jump a little and beat himself in the chest, i thought when you dash you need to enter some running-ready stance or something), but more to that vfx around these animations is really bad. It looks as if we're casting a spell. And it shouldn't

Overdone visuals make whole design look worse. Common actions should be grounded to keep contrast between magic and non-magic things


add hexblade warlock, pls