The inherent issue is, unlike previous BG games where our PC was very much the protagonist/"special one" with a supporting cast, in BG3 all the companions share the tadpole...thus creating a situation where every companion shares in the 'special one' status...because of Larian's Origins system. The main protagonist status no longer belongs to our PC alone, it is now shared amongst this ensemble of companions that are also playable. Every companion just seemed to overshadow my own character and I found it hard to create any enthusiasm like I did in previous games.
acturally, the tadpoles are not few, there are some "chosen ones" in absolute camp, so are there all protagonists?? no.
the issue is, our player character is different from the companions, because the player character is "YOU"!!!
if you put your will in a companion as the player character, then the companion's character is ruined, and become "neither fish nor fowl".
the easy way to say --
Yeshua and disciples
companions => disciples
the player character => Yeshua
can you say Yeshua and disciples are one??
no, Yeshua is the unique one, any disciple can not replace him, or that will be just a joke.
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by the side talking
Gale said that Raphael wants our "tadpoles".
but I don't agree his talking, because the tadpoles are not few, or tadpoles are many(in absolute camp).
Raphael wants the soul of our player character.
remember that the temple of chatty skeleton said "I have seen you once".
that points your player character, not the companions of any aside your player character.
the chatty skeleton follows with interest in your player character, not "tadpoles".
and the secret agent in goblin priestess plot, she said "my master will see you soon, don't die easily".
this means see your player character, not the "tadpoles" and also not your companions(she is talking with your player character and the meanwhile your companions are just waiting outside the hall).