Hey there,
So the problem I have has to do with damage reduction, or rather the lack of it.
I do understand that in d&d armor class means evasion really and damage reduction is achieved by evading. But it is immersion breaking beyond believe when my bareass naked mage takes the same damage from a hit as my heavy armored dwarf.
So my suggestion would be to give heavy and possibly medium armor an armor bar that depletes by taking damage, bug negates a certain percentage of that very damage. Once the armor is broken you need to do a short rest to repair it.
Also a shield should give you extra ac against arrows as this is literally the main purpose of a shield.
As it is there is really no benefit to using heavy armor and little benefit to using a shield as at the end all of it cumulates into nothing but the ac number.
For the board game this may make things easier and all but for a video game I find it to be nonsensical.
Thanks for reading let me know what you think and in case this topic was allready discussed somewhere I didn't find it, sry.
Edit: Basically the same as in Divinity OS2 but whith damage negation (Some heavy armor: Physical: 40%/20HP Magical/Hazards: 15%/15HP) and AC. For heavy armor to not get AC/evasion bonus from dex makes perfect sense I think.
Last edited by Mardukasz; 17/07/22 10:39 AM.