I didn't mean that as the problem. Every character/class/skill specific unique dialog option could be listed for everybody, I think that should be easy to do, even by modders.
What I meant by hard work is the cinematics. Larian set up the cinematics to be protagonist focused, not party focused. By focus I mean it in the literal sense, the scenes are set up for one character only, the rest of the characters are background elements. There are some cinematics for companion quests, where the companion is beside the protagonist, but in the vast majority of cinematics the party members are just "extras". If they stick with how the cinematics are set up right now, when a "background" character is chosen, the transition to show them would be awkward, they would either need to walk forward, get teleported forward, or say their line in the background. These options both require a lot work, and don't lend well to the (gah I'm getting tired of using this word) ...cinematic nature of the dialogs. Again, SWTOR had it easy, because every scene was primed for every character to speak whenever from the start of the scene.
They could:
1. Change nothing, have all options(granted by other characters) be visible to everybody. The protagonist would present the winning choice. Basically no work, but it would feel awkward if for example a cleric trying to diffuse a situation with an aggressive goblin would suddenly break character and strike down the goblin, because the barbarian behind the cleric telepathically said so.
2. Same structure for the characters in the scenes, every dialog option visible to everybody, the winning choice would be presented by the winning character. The problem is, the character could be in the background. Larian would have to rework the scenes for the winning character to either walk forward, teleport forward after a transition, or present their line from the background. Lots of work, would still feel awkward.
3. Change the scenes so the party together approaches the NPC they wish to converse with, basically how SWTOR did it. Nearly the same amount of work as with 2., but much better IMO.
Before the latest patch, I said this would be too much work, but in patch 8, they apparently touched upon the cinematics with background characters getting some animations... But STILL they feel like "extras". Larian, if you put the extra work in so my companions don't stand in the back like a stone staring into the void, why not do it properly and make them act as a TEAM?? It's like in LotR during the council of Elrond, Elrond would be talking to Frodo alone while Gandalf, Aragorn and the rest are wherever behind a random tree T-posing.
EDIT: OMG it just dawned upon me. The protagonist...whoever it is... doesn't...even...speak. You just pick the choice and the NPC reaction is shown. Haven't played for awhile, but I don't know why I remembered that the game featured voiced protagonists. Well in that case, there's no real issue I guess, no need for any transitions and whatnot. Why even switch the camera back to your mute character at all? Just show the NPC you are talking to. The point with your companions feeling like extras still stand tho.
Last edited by Fischermann; 17/07/22 02:23 PM.