I like a variant on GM4Him's suggestions.
1. Short rests use a small amount of camping supplies. Probably three short rests use slightly less than one long rest. Four short rests use more total supplies than one long rest.
2. A revamped Short Rest interface, similar to Solasta's.
![[Linked Image from i.imgur.com]](https://i.imgur.com/YIECk3y.jpg)
3. Short rests are unlimited, or at the very least the limit is increased to three. Perhaps, if spamming shot rests is a concern, every short rest after 5 could significantly increase the amount of supplies consumed per rest.
4. Healing in short rests comes from spending hit dice, players can choose how many.
5. Some "long rest" cutscenes get reclassified to be "any rest" cutscenes, and those can play out when taking a short rest - temporarily teleporting the party to the camp for the length of that scene. If there is no available cutscene there's no teleport.