Originally Posted by Black Cat
As anyone who plays this genre we all know that there are the basics that need to be covered and then the extras we would like to have. Personally I always cover the basics, one tank (warrior/barb), 1 healer obviously, 1 mage, and one rogue, and then generally one fun class which would cover a lock or bard or druid or something hybridy that gives me some options and flexibility.

But a 4 person party precludes at least for me the fun class. Basics have to be covered. I just think a 5th party member gives players the ability to refine a party instead of just covering the basics.
Agreed.

I've always looked at my D&D parties as:
Tank
Melee damage-dealer
Missile damage-dealer
AoE damage-dealer
Crowd-controller
Buffer-healer

Thus, party of six is best.