Originally Posted by Fisher
An easier fix to this "problem" is to have the "missed" attacks have different animations depending on the kind of armor you are wearing. Heavy armor should have a higher chance for the attack to land, but just bounce off harmlessly. Light armor should be more evasive. Medium armor can be a mix.
This.

An extremely simple solutions is, when an attack misses:
- If you're wearing light armor, it says "dodged!" and the animation is a dodge
- If you're wearing heavy armor, it says "blocked!" or "absorbed!" and the animation is...idk nothing? somehow it should represent the weapon hitting your armor
- If you're wearing medium armor, 50% chance for either of ^ animations

A more complex system could actually take into account the roll, armor AC, and dex bonus:
- roll <10: "missed!"
- 10 < roll < base AC of armor (not including Dex bonus): "blocked!" or "absorbed!"
- base AC of armor < roll < full AC (including Dex bonus): "dodged!"
- if wearing a shield and the shield's +2 AC mattered: "blocked!" and the animation is of the character lifting their shield