but,,, they're not enemies, they're traps. you can choose to blow up every trap in a corridor to ensure your safety if you like but why in the world would the devs make that the most fun option? that would be awful game design. you can outrun them, outwit them, sneak around them, that's where you get the fun. sprinting through the environment and crouching/hiding behind rocks and fences and walls and stuff.
choosing to go the most obtuse route possible and then complaining that said route is obtuse is the peak of gamer egos; thinking that their specific personal experience is more important than general game design on the whole.
i can't believe there are people that actually spend the time destroying the turrets, or the statues in the druid's grove etc. the game hand feeds you information, such as the fact that the goblin horde and dwarf druid never trigger the statues due to them being so short - all you have to do to avoid them is shrink your characters, or turn into an animal (it's a druid's grove - they're animal guardian statues there to protect the animals) or crouch down and crawl across the floor (making yourself the same size as an animal) to avoid being hit. same with these turrets - they're ARCANE, and to get to them you first have to pass by a sussur tree - something the game tells you can nullify magic. i feel like it's pretty obvious that the easy way to beat the turrets is to throw sussur flowers at them. but, just like the druid cave, even if you didn't want to go the easy route, you can blaze through by sprinting and hiding and jumping and outpacing the turrets. there are plenty of non-tedious options imo and it seems like you're just choosing to do the most inconvenient thing for no real reason.