Yeah ,this is something I voiced my disappointment for several times in the past.

It's like the game doesn't exactly knows what it wants to be.
We have a dramatic and almost grim opening, high-end graphics and highly detailed, somewhat-realistic models, some spells that look exceptional and pack a genuine punch (Guiding bolt comes to mind) but then we have cartoony effects all over the place.

You push someone down a precipice or building, you'd expect to see the poor bastard plummeting fast and VERTICALLY to their death. Instead, what we get is their body tracing a funny arc mid air and sort-of floating their way to the ground.

You shoot with a bow or crossbow and you'd expect a quick and lethal projectile flying in what's more or less a straight line. Instead, what we get is slow projectiles tracing slow, floppy arcs mid-air as if we were dealing with cheap toys and rubber suction darts.

You dash and somehow you have to go through the Super-Sayan charge up instead of taking a sprinting stance or just giving up on your action to move more.

You jump and rather than feeling, uh, graceful and/or athletic, you do the Hulk stomp, including loud sound effect and the occasional breaking of things.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN