Originally Posted by lamaros
This system is well and truly the biggest flaw in the game right now and a massive impediment to its success. All the points have been made well enough for a long time, so I can only assume this hasn't been fixed for technical reasons.

It's a great shame, though.
I doubt there's a single "technical reason" (i.e. iffy pathing on uneven terrain or what else) that a competent team couldn't find a solution around, especially if the game would benefit it so significantly.
It wouldn't even require new tech, just the retooling of some components that at a fundamental level are already available in the game.

The only possible explanation remaining is that Larian simply does NOT think our complaints in this area have any particular merit, so they area fully invested in the idea of keeping as it is, so they'd rather find convolute ways to make it palatable (i.e. more and more redundant and weirdly specific group commands that still don't solve the issues entirely).

As another user wrote almost two years ago in the first pages of this very same thread (but I can't be bothered to go and search for the exact quote) it feels like someone at Larian considers the chain system their own baby.
Some sort of personal achievement in UI design that they don't' want to get rid of, no matter what.


Thanks for your contribution to the thread, anyway.

Last edited by Tuco; 17/07/22 08:42 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN