Originally Posted by lilaque
not a fan of complaining about completely optional game mechanics/content when these complaints end up with consequences like those glowing off buttons in the grove cave
I totally understand that point of view.

My specific gripe was the time between clicking “turn-based mode” and the game world actually pausing. I’ve had PCs die more than once while waiting for turned-based mode to kick in.

A shorter reponse time would be helpful in assessing the situation calmly and figuring out what the puzzle actually is. As is, taking damage in real time does nothing but trigger my fight or flight response. Adrenaline has no use for subtle environmental storytelling.


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