This is just dumb. You're meant to have multiple options when it comes to dealing with them. Forcing less options is just forcing other people to play the scene the way some other random player prefers.
+1
this mentality is basically people asking to be guided towards a specific solution. part of what makes bg3 and dos2 so great is that the game isn't screaming in your face what you should do to solve something, and it doesn't force you to take a certain route. can't find a key to a locked gate? pushed the guy holding the key into a pit of lava and watched the key melt? enemy cast heat metal on the key so whenever you touch it it burns you? smash that gate down. imagine if the game made all gates immune to all damage because you're "meant" to use the key.
one of the coolest things that happened to me in any of my playthroughs was in the crypt in the room with all the grease & fire traps. spoilers for the trap solution; my oc Silk loots the sarcophagus, everyone in my party is knocked to the ground by slipping on all the grease, besides Silk, who stands just next to the sarcophagus where the grease can't reach. the button is on the other side of the room, and she'd have to step in the grease to reach it. obviously the game wants me to think that i'm "meant" to press the button to survive, but instead Silk pulls out a spear from her backpack and launches it straight through the button, skewering it and triggering the release mechanism; the grease valves stop leaking and that gives my party enough time to dash towards the doorway before the gargoyles growl to life and shoot fireballs everywhere.
i know i'm probably not the only one who's done that, or something similar, but it genuinely was exhilarating thinking on my feet in the moment to avoid being slaughtered thanks to a split second decision aided by the game's immense freedom of choice - the game needs MORE of that not less.