I think I need to further clarify what I mean.
D&D rules are not meant for video games. I don't think that simply carrying over the 5e ruleset will work that well.
Time and time again I'm getting the feeling in this game that none of what I do or skill really matters. It's all just luck.
My Warrior who can not cast spells or is trained in Arcana can just do magics if the dice says so. Where in RPGs usually things like armor, weapons, attributes and tactics determine what kind of build you play here it just doesnt matter that much.
At the end it feels more like picking a skin and pulling the lever on a slot machine.
That’s a very interesting observation from which I’d draw a different conclusion.
I agree that classes feel too similar because of the way scrolls and some bonus actions are implemented. You’re blaming it on the randomness inherent to 5e. But the reason, I feel, are the changes Larian made to the system.
In 5e, there are restrictions on classes which make them unique. Not every class gets to use their bonus action every turn. Scrolls aren’t for everyone and wizards can’t just learn any spell.
Though the combat system is shared between classes, the way each class interacts with it (and non combat phases, mind you) should make playing feel different and not just “pulling on a new skin”.
I don’t think BG3 characters feel samey because they all have Armor Class. I think it’s because everyone can shove, hide, heal and cast all the spells they like.