Originally Posted by lilaque
+1

this mentality is basically people asking to be guided towards a specific solution. part of what makes bg3 and dos2 so great is that the game isn't screaming in your face what you should do to solve something, and it doesn't force you to take a certain route. can't find a key to a locked gate? pushed the guy holding the key into a pit of lava and watched the key melt? enemy cast heat metal on the key so whenever you touch it it burns you? smash that gate down. imagine if the game made all gates immune to all damage because you're "meant" to use the key.
Exploiting LOS to take down a turret that otherwise would shoot you down at the fantasy equivalent of a gatling's rate of fire does NOT count as a legitimate combat option, though.
Disabling one layer of immunity in some way or forcing them to target some sort of bait and then destroying them once and for all would, on the other hand.

And since you mention it... The game should also be far less generous with the amount of doors it simply allows you to whack through.
Which is luckily something that they DID start addressing at some point.

"Multiple solutions and approaches" and "Everything goes because it's broken anyway" are two VERY different design solutions.


P.S. And having broken and exploitable things in spades (sometimes purposefully, under the questionable assumption that the player would find them "fun and rewarding to exploit") was precisely one of the NOT-SO-COOL things about DOS 2, incidentally.

P.P.S.

Quote
one of the coolest things that happened to me in any of my playthroughs was in the crypt in the room with all the grease & fire traps. spoilers for the trap solution; my oc Silk loots the sarcophagus, everyone in my party is knocked to the ground by slipping on all the grease, besides Silk, who stands just next to the sarcophagus where the grease can't reach. the button is on the other side of the room, and she'd have to step in the grease to reach it. obviously the game wants me to think that i'm "meant" to press the button to survive, but instead Silk pulls out a spear from her backpack and launches it straight through the button, skewering it and triggering the release mechanism; the grease valves stop leaking and that gives my party enough time to dash towards the doorway before the gargoyles growl to life and shoot fireballs everywhere.
Any type of projectile or ranged spell achieves the same exact result, for the record.

Last edited by Tuco; 17/07/22 10:03 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN