Exploiting LOS to take down a turret that otherwise would shoot you down at the fantasy equivalent of a gatling's rate of fire does NOT count as a legitimate combat option, though.
And since you mention it... The game should also be far less generous with the amount of doors it simply allows you to whack through.
Which is luckily something that they DID start addressing at some point.
"Multiple solutions and approaches" and "Everything goes because it's broken anyway" are two VERY different design solutions.
P.S. And having broken and exploitable things in spades (sometimes purposefully, under the questionable assumption that the player would find them "fun and rewarding to exploit") was precisely one of the NOT-SO-COOL things about DOS 2, incidentally.
again... I'm not one of the people who attacks the turrets. I literally have done nothing but advocate for creative problem solving that DOESNT result in just destroying things. but if you're playing a character who *would* just destroy things why should you not have that option as a player? it's not a competitive game, it's NOT an e-sport. other players aren't affected in any way at all by someone busting down a door or destroying a turret in their own playthrough. if you find breaking items in the environment not fun then simply don't do it....
P.P.S.
Any type of projectile or ranged spell achieves the same exact result, for the record.
do you want a scooby snack?