Originally Posted by Flooter
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Good point, but exploring in turn based mode is really tedious, so that advice only applies on subsequent playthroughs (and only if I can remember what’s coming).

i agree 100%. they need to find a solution to allow you to react faster to things happening suddenly in the environment without making it too easy to cheese certain situations. i have the same issue with perception/investigation checks with discovering hidden items and traps where im running so fast i dont even notice it until i've gone past it or fallen into it etc - maybe they could introduce something like 'emergency pause' where if you pause within a certain time frame after a perception check (and include perception checks before traps and stuff detonate) the game time immediately pauses regardless of how far into the 'turn' you are so you can react quickly