Originally Posted by Tuco
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if you find breaking items in the environment not fun then simply don't do it....

IF literally any puzzle can be circumvented by "I'll just click on the barrier that separates me from the reward until it goes down" then you have a potential design issue to solve.
And to be clear, I think it's perfectly legitimate for the player to do it if it works (even if I wouldn't), which is PRECISELY why it's a designer's job to attempt to prevent, defuse or discourage approaches that trivialize a scenario.

all that making the turrets immune to damage would do is force certain players to disabuse themselves of their own personal method of problem solving and further restrict what kind of characters they're able to roleplay as. the game actively encourages breaking the environment as a mechanic - you can literally break shadowheart out of her pod by snapping the thing in half if you play as a barbarian within 10 minutes of starting the game.

it's a valid tactic that the game presents to you - taking that away from players would only introduce inconsistencies and logical fallacies in the way players can problem solve. in a game where you can die pretty easily for making the wrong move, confusing players by robbing them of certain tactics in illogical ways is much worse game design than allowing people to smash up the environment if they choose to