Originally Posted by Crimsomrider
As a final experiment I thought that wearing Myrna's collar would make them friendly, but even that is not the case, which was incredibly disappointing. So far I don't think the encounter is properly finished and I feel that the dog collar should play a bigger role in going through the defenses.

definitely agree that this should be an option so that they ignore whichever party member is wearing the collar.

would also be cool if after you knock someone out via non-lethal attacks, like the duergar in the harbour village below, you could throw their bodies to the turrets to distract them for a bit while you sneak past - distract them for longer if you heal the KO'd person first so they have more health lol