Just trying to build an more or less comprehensive list of meaningful changes we got so far, so I'd like for people to list some suggestions.
To be clear, I'd like to avoid listing stuff like "Added one line of dialogue to X" or similar, otherwise we could just copy-paste here the detailed changelog of all patches so far and call it a day.
I'm also not referring strictly to the addition of new content (classes, races, etc). I'm referring more to systemic changes (mechanics and rules, UI and so on) that are (presumably) going to have an effect across the whole game.
On top of my mind I can think a few:
- Food as a source of healing is gone, and it became part of a resource called "Supplies" consumed during long rest.
- No more backstab advantage
- No height advantage/disadvantage system, replaced by a flat +2 bonus on higher ground.
- No more "Jump as a free disengage".
- The "dirt and blood" system on characters count as a systemic change, I guess.
- Party-wide automated jump on followers, group chain/unchain and group stealth.
...And I'm already out of idea that left a mark, which is why I'm asking for suggestions.
P.S. Just to be transparent about it: I'm NOT trying to draw any conclusion from this, neither in favor of against the developers. So if you plan to jump in just to go on a tirade about how EA sucks OR how much more grateful we should be for what we got, please spare us.
I'm just trying to put together a convenient recap for reference.
Last edited by Tuco; 17/07/22 11:10 PM.