- Swam AI
- Location-based camp sites instead of everything in the forest.
- Companions doing more than just always standing there during dialogues.
- Made the UI represent a level up more than it initially was (a bunch of players didn't realize they had leveled up and how to do that early on)
- Several iterations on how spells are presented in UX, consolidating spells to drop-downs for spell levels instead of requiring multiple slots for the same spell on actionbar (still need more iterations IMO)
- Search filters for items, weapons and abilities
- Tooltips and how info is presented
- Strength requirements for throwing stuff
- Backend of how light affects hit-chances
- (Unsure about this one), limitations to how far you can free-cam away from the characters
- Enemy portraits displaying more information like if they have active concentration
- How statuses are displayed on player UI, with hoverable tooltips to see what they do
- Less surfaces
- Weighed dice, if that counts. Technically an addition rather than change, but can be considered a change possibly because of being due to feedback
- Making lockpicking/trap disarms be something you roll for, and not automatic
- Tooltip-pinning
- Changes to dialogue history window and increased length of it
- Inventories being lockable in multiplayer, so other players can't tamper with yours
- Removed food's ability to heal - Became food supplies for long rest instead
- Encumbrance got three tiers of progression, the system was binary and more unreadable to some players early on
- More experience reward opportunities if playing as a pacifist
- Can target allies/enemies with spells by clicking portraits as well as their unit directly
Feel free to include/ignore anything that doesn't fit what you're going for, I've just glanced through my feedback docs since release and noted down a few things I recognized at a glance from memory, that could maybe fit (?) what you're trying to summarize. Looking forward to lurk it and see where the buck lands! 😸
Last edited by The Composer; 18/07/22 12:33 AM.