Originally Posted by kanisatha
[quote=SolEquinox]
Well the problem is that empty-suit mercenary companions we create are the worst option of all. So I'd still rather use actual companion characters even if I utterly dislike them over companions I could create. But it wouldn't be an enjoyable experience having to adventure with a party of companions I loathe.

yes, each companion has his/her story and potential legend.
if you create a companion without story-orient, then that will be valueless.

just I can not understand, in early access, we can choose a companion's "empty shell" then input the player character's will(your will) and assign he/she to be the protagonist...
I don't understand, why the game designers allow us to ruin a companion's character and ruin his/her potential legend to input the player character's will, and then hit the road of the player character's storyline with player's will, this is for what??

a player character is unique.
the chatty skeleton and the secret agent in goblin priestess plot, they are taking to the unique one in the world, not one of the chosen ones that is assigned to be the protagonist(this is telling players, your player character can be anyone, you are not unique in the game, but I think this is wrong!). this is my view.

Last edited by stevelin7; 18/07/22 11:38 AM.