Originally Posted by GM4Him
Did I miss it? Has no one mentioned the removal of OP Barrelmancy? Remember when ogres threw barrels onto the grove walls and goblins sprang out, and when goblins would pick up 40 pound barrels of liquid fire and blow you to smithereens with one throw?

Ah yes. I remember it well, with seething, burning hatred.

Well... Ogres lobbing barrels onto the grove wall was fun. That, I miss. That made the grove fight SO much more interesting and difficult.
I don't know about OP barrelmancy, but ogres throwing goblin-laden barrels onto the grove walls is still a thing.

A few additions to the list I haven't seen mentioned already.
  • Weapon actions were added.
  • Wyll's Devil sight was made compatible with the Darkness spell.
  • The Friends cantrip used to have no consequences.
  • A bunch of content has made less difficult to access, either by lowering the DC of the check required, or by adding a path that requires no dice-rolling.
  • The camp sequences have been reshuffled as of patch 8. I don't have all the details on this, but the story makes more sense now, no matter how often you long rest.
  • A bunch of magic items were created, often with their own charge system or status effect. (Not saying it's always good, but it's an EA addition).
  • The UI now lets you click on a ressource (action, BA, spell slot...) and shows what you can do with it.
  • The trade tab was added alongside the barter tab.
  • Committing some crimes will land you in jail.


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