Given the many people who say: "You were warned about this encounter, that you shouldn't go there", let us play with that idea. What if you "take the hint" and just don't go there?

1) You are now forced to take the underground route to Moonrise tower, leaving an option of the game unexplored.

2) Isn't it funny that Lae'zel would stick to the party even though it must sooner or later become clear to her that we have no intention of seeking out the githyanki? Story wise that certainly is odd.

3) The designers work on the encounter is a waste, because we all get the hint and leave them alone.