I’ve always been interested in story-telling, even though my main job is being a manager to a gander of devs who semi-hate their jobs.

I’d love a content-creation kit in the vein of NW2, where we can quickly assemble a story around the available assets in the game, without the need of an army of devs.

I had several stories in mind, and I’d like to share one with you to test whether there is appropriate ‘conflict’ and narrative drama.

So: a slovenly ‘hired-hand’ (you) is sent ‘on the cheap’ to a miserable, unremarkable village that has apparently been ‘cursed’: dejected imps hobble around, muttering incoherently about being ostracised – they feel bullied and dejected, and screech, repetitively, their insipid criticisms about the regular village folk to any and all who will listen.

No one listens.

They’re despised by the other village folk as conniving, vicious creatures, who were once taken in out of pity – but quickly became a menace to villagers: lewd and crass, alien in their horrid thirsts.

Armed with their oily cunning, the imps nonetheless secured the ear of a local baron, who, seeking to capitalise on the imps ‘plight’, took sympathy with the monsters, and said to them ‘I will be your shield and your light among those who call you vile and wrong – and henceforth, one whole fortnight of each year shall be known as ‘imp fortnight’, and those who seek to mock you shall have their livelihoods appropriately ruined, for the devils that they are!’

This is only a side-quest, but I would like all narratives to be ‘interlinked’: ultimately, there’s a megalomaniac ‘friend’ of the baron who’s siding with the imps and culling, quietly, any regular villagers who feel the imps are a poisonous presence in the place.

Spoiler: the megalomaniac is merely an evolved imp, who harbours nothing but ill-will towards the human-folk. This creature talks to them as though it were a friend – benign and cordial on the surface, but secretly seething with a feverous loathing of them.

If an imp kills a human woman or child, the megalomaniac always has an ‘alternative’ answer: the bloodthirsty trolls in the mountains, or feverish gnolls by the river. It was never the imps! And the megalomaniac says it all in such a pleasant, articulate manner that who could doubt the thing?

I’ll leave it at that. I want to get away from the ‘big bang’ epic starts to DnD stories and have a more lowkey beginning that’s built on what I believe to be human maliciousness, rather than some god that’s trying to take over the world – and you’re a secret god too etc. who will take them down.

I’d like the party members to be just a ragtag bunch of nobodies who have no ‘epic pasts’ and were, for the most part, losers of the highest order in this world. Even mere imps will give them so much trouble that they’ll barely come out alive – if even. Then I’d like to gradually, gradually ‘scale it’ up – but always leave the MC and his/her party as underdogs who are considered lightweights by the various antagonists around them.

Last edited by konmehn; 19/07/22 12:31 AM.