I'm cool with not having a sense of urgency in a video game.. I get why some people want it but I experienced Pathfinder Kingmaker wich constantly throws "urgent" things in your face with invisible timers in the background wich mean unless you complete certain things in a particular order you get screwed over from experiencing the content. This kind of feeling is pretty lame in a single player rpg.
It's not "lame" at all. It's consistent.
But the funny thing is, BG3 DOES have urgency when it's convenient to the designers (the Bugbear assassin will kill the tiefling near the telescope if you don't solve the ambush before leaving the area, the harpies will kill the kid near the beach, etc) but the "countdown" tends to be even more unclear and arbitrary compared to Kingmaker, that sure, uses "hidden timers" that in some cases could be made a bit clearer, but usually sets them on fairly long timeframe of reference (i.e. "You have X MONTHS to do this")