+1
Waukeen's Rest is an area that highlights some of the flaws in BG 3 in general. You can easily see the burning inn from the destroyed bridge on the Risen Road and yet decide to deal with the toll house first, then rescue the Zhent survivors, take a long rest... all knowing you'll arrive in time to deal with the fire.
This removes any sense of urgency, due to the static nature of quests. You're never forced to make a decision between aiding the Flaming Fist in dealing with the fire or coming to the rescue of the survivors of the gnoll raid.
I'm cool with not having a sense of urgency in a video game.. I get why some people want it but I experienced Pathfinder Kingmaker wich constantly throws "urgent" things in your face with invisible timers in the background wich mean unless you complete certain things in a particular order you get screwed over from experiencing the content. This kind of feeling is pretty lame in a single player rpg.
It all depends on how the timers are implemented/communicated to the player(s).
I guess you haven't played Fallout 1 or if you have, didn't enjoy it? It has a 60 days timer for the first half of the main quest (the water purification chip). This is clearly communicated to the player and it adds a lot to the game. You are on an urgent mission after all and shouldn't tarry as lives depend on you.
The possibility of failure is part of the fun.