Originally Posted by Tuco
Originally Posted by ExarchofJustice
I'm cool with not having a sense of urgency in a video game.. I get why some people want it but I experienced Pathfinder Kingmaker wich constantly throws "urgent" things in your face with invisible timers in the background wich mean unless you complete certain things in a particular order you get screwed over from experiencing the content. This kind of feeling is pretty lame in a single player rpg.
It's not "lame" at all. It's consistent.

But the funny thing is, BG3 DOES have urgency when it's convenient to the designers (the Bugbear assassin will kill the tiefling near the telescope if you don't solve the ambush before leaving the area, the harpies will kill the kid near the beach, etc) but the "countdown" tends to be even more unclear and arbitrary compared to Kingmaker, that sure, uses "hidden timers" that in some cases could be made a bit clearer, but usually sets them on fairly long timeframe of reference (i.e. "You have X MONTHS to do this")

What I meant is this usually create a " you have to complete those events in this particular order othewise you will miss on those stories" wich is very close to rail roading for me. As for the world events as far as I can tell they seem to "trigger" if you get close to them OR if you complete certain events that advances time like clearing the goblin camp. It could be better communicated yes I agree because I remember my first playthrough where I tried to avoid long resting like the plague afraid I would turn if I spent too much time resting.

Last edited by ExarchofJustice; 19/07/22 02:21 PM.