The problem is not the existence of timers in games in general.
Fallout 1 and Kingmaker count the days and at least for the main quest you can see the timer. They have other timed quests where the timer is really hidden but at least you know time is an importent factor in those games.
"False urgency" is present in almost every RPG. It is normal that NPC tell you to do something fast but the game does not care what you do until you actually go there and start the quest.
The problem of BG3 is that it puts a timed quest in a game where time stands still.
Nothing is urgent in BG3 and then we come to a point where you have to act fast.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already