- Merchants keep items you sold to them forever
- They drop everything you ever sold them if you kill them, but they do not drop their own goods.
- The intention was (probably) to avoid accidental selling of importent items.
- The actual results are long loading times and it is hard to see what new goods the merchant got after the last long rest.
- It was already like this in DOS1+2 and there I found it very annoying too.

In DOS (not sure if 1 or 2 ) you could break the game by crafting and selling items.
When I reported this the devs first told me I must be cheating.
But then they found out its a real problem and it got fixed in a later patch.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: