@Rag at this point food system IS pointless. It doesn’t limit resting, food isn’t useful outside resting, so there is no reason not to send it to the camp, and micromanagement of retrieving it from the chest is still less inventory management then getting encumbered due to carrying food. Having people interact with a pointless mechanic doesn’t make it any less pointless.
The biggest addition that food system brought is that we can no longer chomp on an apple in the middle of a combat encounter to heal. We can keep that, while reducing food management to the level the mechanic deserves.
There are fringe cases at the start of the game where selling some food items will earn you a decent chunk of gold, along with the option to give a fish to a bear to get it to move out of the way, but beyond that, yeah the food mechanic right now is just inventory busywork that could stand to be simplified.