Originally Posted by RagnarokCzD
Basicaly unless your character would get litteraly to that place, then turn around and say "nah screw this, i will go explore some more and return later" ... and then they would Long Rest ...

What exactly would change? O_o
Bcs i cant help the feeling that the answer is: Nothing!

It would be more immersive, plain and simple. And in my opinion, good RPGs are about immersion and a consistent and believable world.

Originally Posted by RagnarokCzD
True ...
But the point was difference between "failure" and "failure that makes me feel frustrated" ... i gues i should have also include example of "failure that still feels good" tho.

Okey, take different example ...
Grymforge.

I fighted Duergars on ship, ended in quite bad shape ... but arived there.
Duergars were ... well, not exactly friendly, but at least non-hostile.
So i arived to the digside, where they all send me and find out that Nere was caved in ... i also learned about some explosives ... so i went to search for them.
I decided to go searching to the left ... i met group of Duergars that were whiping Rothe, in order to clear another cavein ...
I tought cool ... maybe if i help them, they will help me save Nere ... well, they attacked me ... i was in not-so-perfect shape allready ... so i Long Rest.
Since i cleared the way, i searched it ... bad luck, triggered some traps, fighted some merregon and few hell pigs ... another Long Rest.
Finaly i got in right direction, i have found little Gnome, decided to push my luck ... failed my roll ... ended up totally screwed ... Long Rest.
On my way back i have found another room with explosives ... so i gather those and returned to completely empty hall, where i cleaned cave in just to find out lifeless Nere body.

This isnt matter of any RNG ... it was my Long Rests, someone in Larian decided that limit it to 3 is enough ... it was not for me.
And still, it sucks. laugh

Can't comment on that, as I've never done the Underdark (I hate the Underdark with a passion in all things D&D). From the sound of it, it seems an issue with badly designed encounters/overpowered enemies.
A well designed encounter shouldn't require the player to constantly rest. Of course this could be just an EA issue.

Originally Posted by RagnarokCzD
Exactly ...
So they can aswell keep it as it is. xD

Certainly, but it doesn't change the fact that I consider it as unimmersive and badly designed. Nor will it prevent me from pointing it out as a flaw.

Originally Posted by RagnarokCzD
Then you should understand. smile

I do.
I just accepted that I screwed up and reloaded an earlier save and did things slightly different. But coping with failure and accepting responsibility for one's actions seems to be a forgotten art in modern cRPGs.
Modern games must coddle the player and give them everything they want.