Originally Posted by Kendaric
It would be more immersive, plain and simple.
Seems like we dont understand each other ...
I was asking about the change itself, not about how immersive that change would be.

I presume you have some scenario in mind ...
The game dont just "become more immersive" by itself, something that was previously "not so immersive" must change.
AND THAT is what i was asking about.

Originally Posted by Kendaric
From the sound of it, it seems an issue with badly designed encounters/overpowered enemies.
A well designed encounter shouldn't require the player to constantly rest. Of course this could be just an EA issue.
Sound of it should surfice i presume. smile

See that is exactly what people dislike about timed events, developer decide "XY amount of rests have to surfice" ... but then there are people for wich it simply dont.
Either encounters are too hard, or they are too focused to "not loose any dialogue" so they rest often, or they are simply not so good in this game (i remember that i was resting A LOT more often in first playthrough) ... no matter the reason.
Effect is allways the same > they are loosing content.

Originally Posted by Kendaric
I do.
I just accepted that I screwed up and reloaded an earlier save and did things slightly different.
And you really want to claim that you would enjoy the exactly same game somehow worse if first quest giver would say to you "please hurry, we dont have much time" instead of "you have exactly 60 days" ?
So you would be able to do everything litteraly and exactly as you did ... except you wouldnt need to reload just for two squares? smile

Lets be honest for a second ...
No matter, even if you would, i would not believe you. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown