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Joined: Jul 2022
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Why cant I filter out all the npc chatter spam filling the log so I can see things I want..like damage numbers. Why can't I see a visual representation of items that I loot in the log ? As it stands its not very useful at all unless I can make out the tiny number of how much damage I did in the middle of useless npc chatter spam. The way the log is stuck in the far right of the screen is also unwieldly and in an awkward spot.

Joined: Dec 2020
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As an aside, I really would like to see the difficulty of skill checks and what I rolled in said skill checks that are automatically rolled during cutscenes (not dialogue, I mean hidden skill checks that are rolled automatically that you briefly see on the upper left corner of the screen). As it currently stands, I haven't found a way to access that information after the fact at all.

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A LOT -- it's 2 words. I teach English, sorry I can't help myself. But I agree with everything.

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Filtering it out would be fine ...
But however unbelievable it may sound ... sometimes npcs say interesting things and its not actualy bad idea to have them recorded somewhere, i case you didnt understand but really want to know what they said ...
That said, it obviously excludes "barks" where NPC keep repeating the same sentence of up to 5 words every up to 5 seconds ...
(Aka: Marina and her "dont do that" ... or Marina and her "help me please" ... or Tiefling trio and their "we have to stay and help" ... or tormented elf and his "make it stop, please" and bzillion others.)

Anyway ...
Personaly i would quite appreciate if "log" had two tabs ... one for combat, and one for conversations ...

Yes, i know that every conversation is loged in journal, but this way it would be much acessible and it could log also every out-world conversation that is there ...
I know i felt kinda dissapointed when i find out in older patch that my companions were talking and i had no clue what about since i just had my camera elsewhere, so i would not cast this loging into oblivion just bcs someone made a bad call about where it should store. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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It would be a good idea to have two "tabs" in the log. One would be for combat and possibly inventory pickups, the other would be a dialogue log. You could switch between then by clicking the other tab. That would keep dialogue from cluttering up the combat window. That doesn't feel like it would be too difficult to do.

The idea to tweak the playing of dialogue so it doesn't constantly loop in real-time while in turn-based mode also seems like a good one. That seems like it would be a lot harder to do, but it should be possible, since the game has to keep track of how far from an NPC the camera focus is to decide whether to play a bark at all.

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+1 for two tabs (or 3: all, combat, conversations). Checkboxes would also work, you could selectively turn on/off conversations, combat rolls, and maybe more.

Joined: Jun 2020
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Originally Posted by MarcoNeves
A LOT -- it's 2 words. I teach English, sorry I can't help myself. But I agree with everything.

Oh, I don't know.... from what I hear, the Alot of Work is a truly industrious beast; I'm sure it would have the system whipped into shape in short order, if put on the job.

The Alot, worth reading for a giggle, for those unfamiliar.

Last edited by Niara; 19/07/22 04:49 PM.
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Thank you all for the positive feedback, it's been ALOT of fun. And I mean ALOT.


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