Originally Posted by Flooter
Originally Posted by Demoulius
Originally Posted by Flooter
Originally Posted by Demoulius
-somewhat related, you can see upfront now if a container is empty. Dont think that was the case for the early builds. Means you spend less time looting things that dont actually hold anything.
You can do that?! Care to share how?
Pressing alt shows you the [empty] tag. I believe you could see upfront if something was empty but your reaction makes me second guess myself.

I do know you can see it on corpses (most anyway) but I seem to recall it worked for containers as well. Or did I misrenember things here?
Here's how I remember it. Pressing left alt will show tags for interesting objects and lootables. That feature has been changed during EA (I think), and doesn't show tags for the dumb stuff, like empty vases or pointless barrels.

The "empty" tag only shows up after you've looted something, and only if it's completely empty. Looting a corpse for weapons and armor but leaving behind a bone or empty bottle will not result in an "empty" tag. I don't think there's any way of making sure something is empty without looting it. Context clues help, but that's all you've got.
Oh just after looting then. It wasent as grand an improvement as I renembered then. But I do recall that it did help by showing what you already looted.


Originally Posted by Madscientist
Originally Posted by Demoulius
-Advantage in melee by beeing behind the target has been taken out due to feedback. Dispite it beeing a literal interpretation from the rules. (you get advantage if your target cant see you attacking)

You should only get advantage when you attack while being invisible or in stealth mode.
Attacking an enemy from behind when you are visible should not give advantage. Normally the enemy would see you and look at you when you attack him while you are visible.

I just checked the PHB and it does not mention flanking, so I am not sure about this.
Not precisely. Like I said its a very literal interpretation but invisibilityt or stealth are indeed the easiest way of gaining it. On page 194 the unseen attackers and targets section states that if your opponent cannot see you, you have advantage when you attack them. If someone is standing behind you, you cant see it. Hence why moving behind enemies became instant advantage which completly broke combat.

Most groups run the rule that unless someone is hidden when combat starts then everyone at least knows of your presence even if they cant see you directly. I run it the same as well but technicly thats a house rule and not true to the phb. Its completly broken to run it as written though as it just turns into people running behind enemies and having perpetual advantage which I really doubt was the intention.