Originally Posted by Kendaric
There's nothing wrong with missing out on content... it gives you a reason for multiple playthroughs to see what you have missed. And I bet there will be a hidden timer in the full release to determine the number of times you can long rest or how often you can use tadpole powers before something bad happens. Otherwise it wouldn't be a threat.


Thats all well and good when it is indeed a choice like choose one and miss out on the other....but alot of times Fallout 1 included its possible to complete everything if you do it in a particular order and THATS where the problem lies. Your so called sense of urgency becomes irrelevant because there was no urgency to begin with if you complete the game in a particular way wich all this does is restrain player freedom of experiencing the game they way they want. Sure some people won't mind missing out but alot of people are also completionists and want to do every sidequests on theyre playthrough.

I dunno I just feel if people want a sense of urgency they can just complete the quest in the order they feel most urgent.. while if they add invisible timers people who want to do the side content get screwed over until they learn in wich order to complete the quests.