I almost feel some of you are vastly overstating the importance of this part of the story so far.
The druids and goblins are little more than an incidental stepping stone along the journey. Chances are that absolutely NO part of this will matter a single bit as soon as we go past MoonSomething Tower and move into Act 2 reaching Baldur's Gate and surrounding area.
You're probably right, but that doesn't change the fact that its position in the context of the current story makes no sense. It operates under the assumption you metagame to the extreme and really kills the pacing and immersion.
Agreed.
And it's indicative of the broad trend of poor narrative design choices in the game, such as those around long rests, illithid powers, and other things. If they can't get these simple things right after a vast number of new player experience feedback, how are they going to go with the rest of the game?