Originally Posted by Niara
In terms of the RNG, Larian have been shown to use an RNG that doesn't source its chaos variables well enough, or regularly enough, and so its roll pattern creates a visible sine wave of variance, where other contemporary games do not.

https://docs.google.com/spreadsheets/d/1tdyBoQNS_vwEGZGBgFRQex7b-Ma8S6P7zvEMK5wh9n4/edit?usp=sharing
Thanks for linking to the data. I'd heard about the sine wave shape of BG3's RNG, but seeing it like this makes it much clearer. I now understand where that sinking feeling comes from when I miss three 80% shots in a row: I'm about to fail everything for the next round or two.

Originally Posted by lamaros
There's something seriously messed up with their RNG.

I don't know a good way to get the game to output from the combat log to demonstrate this though.
The best way probably involves a mod interacting directly with the RNG engine to automatically log rolls.

The dirty way is to get a PC's AC to 19 or 20, then attack them with a wizard (-1 strength) with a long sword (no proficiency). Every roll would miss except a natural 20, which gives you a bunch of consecutive rolls to record by hand from the combat log.


Larian, please make accessibility a priority for upcoming patches.