Originally Posted by ExarchofJustice
But then if you give stuff to the tempted player you create a problem where the one that dosent use it need to get something as well.. not to mention not everyone is gonna get "tempted" by extra stats (seriously feels like a lazy cope out to me).
Just wondering, how do you feel about the ability score improvement you get from sparing the Hag? That's where I got the idea from. Then instead of an ability score improvement, let the tadpole reveal some tiny tidbits of information about the mindflayers plan to us, that out of context it's of little use, but later it maight be important?

Last edited by Staden; 20/07/22 03:36 PM.