Originally Posted by Tuco
Even putting aside all the times we discussed this topic in the past, we were just having ANOTHER thread about it yesterday in General:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820984#Post820984

Just to summarize quickly my take on the issue (AGAIN): I don't think the problem is the difficulty of the fight, the problem is the way the encounter is framed for new players.
You are actively encouraged to rush toward the creche as soon as you can (or more properly: relentlessly nagged about going there) only to find yourself facing one of the toughest encounters in EA.

What's worse, once you are there and the event with Lae'zel rushing ahead is triggered, there's no sensible option to back off: you either pass the encounter on the spot (through dialogue or fight) or it will be the death of your companion.
Assuming it's designed as a "mirror match" encounter where you fight opponents that have all of your tricks too, then the double problem imo is they all have 'boss health', and they're at least level 5, which you can't really handle in early access, because level 5 is when things like two attacks and whatnot start kicking in. If the AI focuses on one npc in a round then that's it, they're dead. In contrast, it takes several from you to get a single foe killed without exploiting the hell out of the terrain and your items, something that game encourages and rewards; here it's mandatory though. I wouldn't be especially annoyed by this is it was a 'bonus boss' thing, like Kanaxai in BGII. This is absolutely not that however, it's very easy to run into this fight.