Minor grievances I have with the "chest digging".

- For a start, yes, they are too big and caricatural.
- I'm not exceedingly fond of the cartoony animation either. I think the same idea of "digging up a treasure" could be conveyed just as quickly with something a bit more realistic.
- I also happen to agree with JandK (I'll have to mark on the calendar) that having chests anywhere for no apparent reason is not particularly appealing.
- Not the biggest fan of the fact that most of them don't see to have any lore, rhyme or reason behind, and are simply tied to a random perception check.
- The number of chests is too abundant as well. Not to mention the reward is often abysmal (100 gold coins and a pig head? Who bothered burying that?)
- As a summary of the previous three points, I'd definitely prefer to get a lot LESS treasures in number (say: 4 in the entire current map rather than 20 or more), but higher in quality. And I would appreciate if finding them was tied to some minor narrative, with a more involved "treasure hunt", like a side quest or puzzle, rather than being just random occurrences.

P.S. On a MARGINALLY related note: I found a letter in Grymforge abour a Harper chest that was supposed to be opened with a light spell, and I liked the idea A LOT, but I either didn't find the chest itself, or if I did I opened without issues by more conventional ways?
Anyone knows what I'm talking about?

Last edited by Tuco; 21/07/22 12:36 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN