I could honestly do just fine without any "tilting", even in a limited form, if:

- the camera could be set to be a bit more distant from the ground
- they would kindly avoid that annoying "deforming lens" effect that makes thing closer to the camera significantly bigger rather than maintaining a more rigid, "orthogonal" perspective.


I'm not an "isometric hater", quite the opposite. It's my favorite waypoint for party-based games when done properly.

Last edited by Tuco; 21/07/22 08:54 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN