The camera controls for BG3 are the most frustrating I think I've ever experienced for an RPG of this sort. Since the camera isn't anchored to the selected PC and has to be "driven" around on it's own the whole time, it's just a constant annoyance. Trying to rotate and pull back just to get a decent view of whatever it is I'm trying to see/target grates hard. The way this camera is designed hinders the groove for me, and the sort of relaxed exploration that I'm used to in other similar 3D games. Not being able to look up is just maddening. I honestly don't how they've managed this long with such a whack design. We've had decent orbital cams in 3D games and design applications that could do all this stuff since like the mid 90s, so the choice to eschew a conventional scheme here is really baffling. I could understand if the game was totally ISO with no rotation, but it's really not, and we're constantly shifting to an FP or cinematic POV that would really seem to recommend a regular orbital cam. Having rotation, but no decent tilt for the Z axis is decidedly lame. I'd rather wait for a load screen so the assets could drop in, than be denied the ability to look up, if that's really the reason.

I had to switch my controls in the settings for a right-click-mouse rotation, since holding the middle mouse for that was straining my patience and my fingers big time, but yeah, using the middle roller to zoom in/out FP more normally would be way better. The way it's set up now, the middle mouse roller just swings back and way up, and only has like 3 distance/angle positions, with the one in the mid range very fidgety. I also play all my games with the Y Axis inverted for the view control, which may factor into why the default scheme in BG3 is so annoying for me, but I haven't had this level of frustration in a game for a while.

Even 15-20 degrees of tilt would make a huge difference over the current situation for me, but I haven't seen anything yet to suggest a serious cam or controls overhaul, though it was surely noted almost as soon as EA launched. Right now the game is basically fake-y FP/Over-the-shoulder cam for exploration. You can sort of get a taste of what it might be, but it's very obvious that the game is meant to be played zoomed way out in Iso at the furthest possible distance the entire time. It's just a bummer, because the game looks cool, but I can't really enjoy any of that, cause it's too wonky just moving around and re-positioning the view.

I don't know if anyone else has had this impression, but often when maneuvering around I find myself clicking the ground at some awkward angle way off in the distance, or at a sidewise oblique view of the action - one that really doesn't flatter the scenery or the characters - just because I get tired of reorienting the camera constantly. So I just sorta play through half the time like that, at a bad angle, like the camera man is shooting from the hip and totally checked out. Of course I'm that camera man, and the reason it's going down is often because I'm just trying to click the path for the hurry up leaving the camera behind, but still it doesn't do much justice to the scene lol. I don't know, it could definitely be better.

Last edited by Black_Elk; 21/07/22 11:31 PM.