Originally Posted by Black_Elk
but I haven't seen anything yet to suggest a serious cam or controls overhaul
As you said yourself, Larian has never given ANY sign of being aware, interested or worried about the fact some people have grievances with their controls or camera. Never.

Not even some vague "We'll try to improve some aspects of it" handwaving the issue as something to address later.

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I don't know if anyone else has had this impression, but often when maneuvering around I find myself clicking the ground at some awkward angle way off in the distance, or at a sidewise oblique view of the action - one that really doesn't flatter the scenery or the characters - just because I get tired of reorienting the camera constantly.
My favorite part is when you have an obstacle between the camera and the character getting transparent to let you see through.... But if you click the party STILL starts move toward the obstacle rather than toward the point on the ground you were trying to click.


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P.S. It's apparently an unpopular opinion here but I still don't care one single bit about getting a third person camera in an isometric game. I don't even think the environment has enough detail to make that type of camera look good upclose, for the record.
Better isometric perspective/more responsive and intuitive controls, though? I would pay a ransom-extra-fee just for that.

Last edited by Tuco; 22/07/22 12:04 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN