I found Solasta repetitive, and the narrative is sometimes hilariously bad, but mostly just bad.

The mechanics of combat are functional, and as a dungeon crawler is decent to a point. It quickly becomes repetitive though, and a lot of the other systems - travel, etc - are not good.

Outside of some of the combat interpretations and implementation Solasta (reactions, etc) has I don't think there's anything in it that BG3 should look at.

Noted that I've not played Solasta in over a year. And have no desire to go down their DLC path to play it again.