Party of 4 is most likely set in stone, but at least the recent UI changes would make it significantly easier for modders to ignore that (since pulling up the inventory no longer shows the entire party's inventories at once).
Never been a fan of small parties in big CRPG either, but if after two years of people requesting it as an optional mode in EA (you know, that environment that SHOULD be ideal to try things not set in stone) nothing ever came, I think the chances are pretty slim.
It sucks, as 4-men parties are notoriously a thing for tossers who don't know better, but the good news is that it's relatively easy to mod it, if with a couple of caveats.
But to be honest. When you appreciate the Baldur's Gate series, you get one of its core elements par excellence, namely the possibility of a (custom) party size of 6. A party size of 4 = DOS & DOS ≠ Baldur's Gate. As simple as that.
Not a fan of a simple 4 char team, any chance they will reconsider before release.
larian has always been a multiplatform first company (this is based on my observation). all their games if possible will released to all platforms (which include handhelds, mobile, consoles). if i were larian why wouldn't i do the same? so as such.. to cater for multiplatform.. to appeal to "everyone" .. the casual gamers .. general audience.. this will required to the "minimum" party characters in an RPG. you can see certain devs like bioware can even go lower to 3.. the lower the number easier to cater for handhelds and controllers. so.. nope.. i dont think there be any chance at all with larian.
so even for the "toilet chain".. it will be the same across consoles and PCs. its the same for DOS, DOS2.. it will be the same. and the same turn-based even. it has make larian too "comfortable" in going out their "comfort" zone.
I think its fair to warn people, that while it seems that 6member mod (aka save alternation) ... is working well, it have few subtle bugs you can easily miss.
For example when you are using it, your 5th and 6th party members seems to be ignored by any in-game event that affects your party. (Followers often dont offer you dialogue when reacting to your decisions ... sometimes i must try to give Lae'zel to 5th or 6th position and find Githyanki Patrol ... i wonder if she would recognize them or not.)
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
For example when you are using it, your 5th and 6th party members seems to be ignored by any in-game event that affects your party.
Not true. All "quest triggers" work regardless of the number or order of companions, for a start. And several party banters can involve up to several companions at once.
What happens on the other hand is that in SOME circumstances the game won't let every companion you are carrying react to what you are doing, but just pick one of them to comment on it (seemingly randomly). To be clear this happens even with a party of 4; the party of 6 just makes it slightly more noticeable.
There are few other quirks that should be ironed out by modders if Larian won't do a thing about them (and I have no real reason to think they will). - during dialogues companions tend to have a fixed, pre-established position in the background that DOESN'T account for additional characters, so they often overlap now. - there are some occasional "bottlenecks" hardcoded into the game where you either ungroup the extra party members temporarily before doing something (i.e. taking the boat in the Underdark to reach Grymforge) or they get automatically "killed and glitched away". - the DEFAULT formation for the party absolutely fucking blows, as it's this awkward, inconvenient widespread triangle, and I'm not sure if modders will be able to help in this sense (see the screenshot I posted above).
Last edited by Tuco; 23/07/2209:46 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I would love to have one or two more companions in the party because the need to go to camp, talk to someone to tell them to piss off, talk to someone else and tell him to come with me was getting tiresome... but the set pieces are crowded as it is... and the game in its current form would be too easy with 6... Not holding my breath for it.
Always funny to me people say 4 is fine for these RPG games that support 4 max....and he first mods that gets made are for a party of 5 or 6. Like...its nearly a given that if you can control 5 or 6 already in a game NOBODY is going to ask to a MOD to lower that to 4 LOL. If BG3 was announced two years ago with a party of 6, NOBODY would be complaining to lower that to 4.
Personally never liked 4 party strategic RPG games, never will. Annoying middle ground, you have to cut corners for everything. Either ONE amazing character (Witcher, Fallout, Planescape, Disco Elysium etc...) or give us a full party 5,6+. Now for BG3 I am SO hoping we can have more followers somehow to make a party of 4+ something that happens quite often within the story.
What happens on the other hand is that in SOME circumstances the game won't let every companion you are carrying react to what you are doing, but just pick one of them to comment on it (seemingly randomly). To be clear this happens even with a party of 4; the party of 6 just makes it slightly more noticeable.
Well it happened to me when i stepped before that Tiefling girl who were about to shoot Sazza ... i had Gale with me and he didnt react.
If this is what you mean, then i stand corected.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Always funny to me people say 4 is fine for these RPG games that support 4 max....and he first mods that gets made are for a party of 5 or 6.
It's what I jokingly call "imprinting bias" or "Polaroid bias". These people more often than not will defend anything to protect the status quo and take the side of the developer regardless if it's a thing they actually prefer or not. Often even using puzzling arguments like "It's not going to change anyway so it's fine" (as if the point was making a prediction rather than expressing a properly motivated preference).
In most cases if Larian would come out tomorrow saying "Yeah, we decided that a 4-men party blows unwashed ass because it doesn't give you many chances to interact with more companions" you'd have the same people jumping on the cart and switching their tune to "I'm glad they changed it, I prefer to control a larger party as well".
It's also worth stressing that no high ceiling for party members has EVER stopped anyone who wanted to play with less of them or even solo. Not even in the past Baldu'rs Gate titles, for a start.
Last edited by Tuco; 23/07/2212:16 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
A larger party, i.e. 6+ members, is a bit cumbersome for me to maneuver, while the 4-man party is too limiting. We'll have to wait and see what the modders can cook up, if Larian doesn't change it (and I doubt they will).
In most cases if Larian would come out tomorrow saying "Yeah, we decided that a 4-men party blows unwashed ass because it doesn't give you many chances to interact with more companions" you'd have the same people jumping on the cart and switching their tune to "I'm glad they changed it, I prefer to control a larger party as well".
That is what really grinds my gears, the fact that so many just repeat the same debunked arguments in favour of a party size of four, would immediatly change their tune if Larian implemented a party size of six. It's almost as if they have a physical need to be on the perceived side of the developers.
That is what really grinds my gears, the fact that so many just repeat the same debunked arguments in favour of a party size of four, would immediatly change their tune if Larian implemented a party size of six. It's almost as if they have a physical need to be on the perceived side of the developers.
Yup. And to be clear, party size is just one example among many. If tomorrow Larian would come up with, say, a revamped reaction system, at least half of the same people claiming today that "It's fine as it is" would puff their chests and proudly say "See? i always trusted Larian to do the right thing, you guys were worrying for nothing".
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
In most cases if Larian would come out tomorrow saying "Yeah, we decided that a 4-men party blows unwashed ass because it doesn't give you many chances to interact with more companions" you'd have the same people jumping on the cart and switching their tune to "I'm glad they changed it, I prefer to control a larger party as well".
That is what really grinds my gears, the fact that so many just repeat the same debunked arguments in favour of a party size of four, would immediatly change their tune if Larian implemented a party size of six. It's almost as if they have a physical need to be on the perceived side of the developers.
They could, but when you tell them that larian has changed their minds about something.Then you will more often than not find that the average player also has changed his/her mind.
The main reason I prefer 4, is the fact that I would prefer to play as many characters as I would in tabletop: One.
I doubt many would agree with me, but I'd actually prefer a cRPG with one controllable protagonist per player (multiplayer) and rest being fully AI controlled NPCs. I don't play four characters at the same in D&D, let alone six. So realistically I'm indifferent past that initial preference 😂 It'd actually also increase my interest in companions as companions, because anything I personally control, I consider to be *my* character, not a companion. So by having control over multiple characters, it actually lowers the value I put in them as companions.
The game does allow you to play with a one man party. It might even be a fun run, but we who want to play with a larger party must use mods that doesn't work as well. You've got an interesting take composer, but I disagree with you. Maybe an optional game mode where the AI controls your companions would be to your liking, however I doubt it would ever be used by a significant number of players.
The main reason I prefer 4, is the fact that I would prefer to play as many characters as I would in tabletop: One.
I doubt many would agree with me, but I'd actually prefer a cRPG with one controllable protagonist per player (multiplayer) and rest being fully AI controlled NPCs. I don't play four characters at the same in D&D, let alone six. So realistically I'm indifferent past that initial preference 😂 It'd actually also increase my interest in companions as companions, because anything I personally control, I consider to be *my* character, not a companion. So by having control over multiple characters, it actually lowers the value I put in them as companions.
I'm weird.
This makes perfect sense to me, and also is why I greatly prefer real time or RTwP over TB. Much more fluid having a party that is capable of doing their own thing and they feel less like board game pieces and more like actual companions. I can actually rp my character then and not babysit. In games I have played with 6 companions, I find myself micromanaging only one or two after the initial combat setup because 6 becomes really tedious. I could use less companions but always feel obligated to bring a full party for the story.
Curious, have you tried to play this game solo yet? I did a few updates ago and had a lot of fun. Going to try again with Grymforge, never did that part solo.
Originally Posted by Staden
The game does allow you to play with a one man party. It might even be a fun run, but we who want to play with a larger party must use mods that doesn't work as well. You've got an interesting take composer, but I disagree with you. Maybe an optional game mode where the AI controls your companions would be to your liking, however I doubt it would ever be used by a significant number of players.
I would be happy if the people who want it get an option to play with more but not at the expense of fixing other thing first. This is not intended to be an offensive statement, we all have different priorities for things to be fixed/changed.
Curious, have you tried to play this game solo yet? I did a few updates ago and had a lot of fun. Going to try again with Grymforge, never did that part solo.
I haven't nor do I think I ever would. I prefer the concept of a party, particularly in a D&D setting. I just also prefer games where I follow one lead, a main character. A tangent is this is precisely why I couldn't get into Watch Dogs: Legion, because of its concept that you can recruit and play as anyone. It completely removed any chance for me to get invested and interested in who I'm playing. But D&D must have a party, it's half the point of D&D. But if I am the entire party, there is no party, only me, no matter if there's four or six of me. 😂
I mean, the first mod for Bethesda games tends to be murder children and nudity, so why don't we include that in the base game?
I'm being hyperbolic, but I don't consider this a good faith argument. I think 4 man parties are a perfectly sensible number considering the pace of a turn-based game.
I mean, the first mod for Bethesda games tends to be murder children and nudity, so why don't we include that in the base game?
I'm being hyperbolic, but I don't consider this a good faith argument.
Yours? It doesn't sound like one, admittedly.
EDIT- And I'm not sure what do you even mean with "sensible". No one was questioning if the game can or can't work with a party of 4, 3 or even 1. The argument was (predominantly) that it would be better with a larger one, for one million reasons we already argued to death and back one million times:
- more chances to have companions interact with each other and with the player - more access to their quests and story tidbits. - more flexibility in party composition where even not optimal, prioritary or minimaxed characters would be welcomed. Or partially redundant ones. - more chances to make more use of loot of different types in general. - more tactical options and less reliance on RNG to pass successfully critical situations.
etc, etc, etc.
Last edited by Tuco; 23/07/2203:44 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I like controlling party members in combat for turn-based games and just the main character for RTwP or action games. In either case I love having companions, though! Any number of companions is fine with me.
My counterpoint to these arguments is that less is more.
With 6 characters you can cover all bases, use all gear, easily optimize your tactics, see through most companions stories to completion, etc.
Having only 4 makes choosing your party have much more tangible implications and makes many choices more meaningful. If you can't fill every conceivable party role or have every spell you might need, tactics matter a lot more than if you had the expansive breadth of options you get with 6 PCs worth of tools.
My counterpoint to these arguments is that less is more.
No, it's not unless the "more" is bad in quality and goes to affect the good parts in some ways. Which additional characters wouldn't do.
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With 6 characters you can cover all bases, use all gear, easily optimize your tactics, see through most companions stories to completion, etc.
Oh no, the horror.
That aside, the claim is questionable on a good day, in a game where the number of basic classes and races would still double the number of party slots we are talking about. Which means a lot of "bases not covered" and "things not seen" regardless.
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Having only 4 makes choosing your party have much more tangible implications and makes many choices more meaningful.
Buzzwords. You aren't making any point, you are just saying things and pretending they are accepted as reasonable.
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If you can't fill every conceivable party role or have every spell you might need, tactics matter a lot more than if you had the expansive breadth of options you get with 6 PCs worth of tools.
Ok, not even remotely true, but let's pretend you'd have a point here... Who's stopping you from doing it, again? Why aren't you sticking to less characters, even with a larger number of party slots as a theoretical limit?
Last edited by Tuco; 23/07/2204:05 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
My counterpoint to these arguments is that less is more.
With 6 characters you can cover all bases, use all gear, easily optimize your tactics, see through most companions stories to completion, etc.
Having only 4 makes choosing your party have much more tangible implications and makes many choices more meaningful. If you can't fill every conceivable party role or have every spell you might need, tactics matter a lot more than if you had the expansive breadth of options you get with 6 PCs worth of tools.
You can do this with your 4 character party. But let others the bigger party for more variety / opportunities / fun. I can easily reverse your reasoning. Precisely because there are several characters with different classes etc., one can give foes the "coup de grace" in several ways. With more Characters you can have more "backgrounds" for more background goals. If implemented well into the game, you will addionally have to make tough decisions. For example the fisherman at ravaged beach. If you have a folk hero & a criminal then you have to choose what to do. This could be nice for a further alignment / reputation system and maybe combined with some deity buffs or similary stuff (e. g. unique abilities for classes or from artifacts / weapons like in Tyranny).
I am fine with a party of 4 origin charecters, but I am hoping to be able to hire on a merc and have them in the “5th” slot with out substituting one of the 4 origin slots. Even better give five slots to mix and match as I see fit.
Got one PC that will kill any origin charecters that attempt to attack them without due provocation (looking at you pale skin toothy elf and yellow toad girl). If the others have scenes where they attack you without provocation - they also die. He’s not a very charismatic barbarian, so if anyone wakes him with intent to harm, they die…
The problem with party member quests will exist in any game where party members > party slots. Going from 4 to 6 mitigates that a bit, but it does not solve the underlying problem, which is that most games require you to have a party member in the party in order to do their quest.
This is really an arbitrary restriction and it seems like it would be fairly easy to lift. Just make up some handwaving BS about how only 4 people can fight at a time, but they are all with you. This isn't really any sillier than leaving multiple people in the camp. Realistically, if you have 9 powerful allies you would have them with you all the time, not just twiddling their thumbs in a camp.
All of these restrictions are arbitrary. Just balance encounters around N party members, and then lift the restrictions on requiring particular party members to be one of the N to complete their quest.
I'll repeat my thoughts since I haven't yet commented on this specific 4-vs-6 thread. We should have the option to use a 6-person party. Specifically,
- The default should be 4, and in the game settings there should be a checkbox "Enable 6-person party?" Personally I'd prefer 4 characters as it is less to micromanage, and if by default there was clear UI indicative of a 6-person party (e.g., empty portrait slots), I'd feel obligated to fill them and play with 6. Putting this option in game settings makes it seem like an *optional* way of playing instead of the *intended* way.
- The game doesn't need to be changed otherwise (aside from making sure the game *functions* for 6 players). Larian could just add that checkbox and 6-person functionality and change none of the encounters. If done this way, the checkbox should also say "Warning. BG3 is intended and balanced for a party of 4. Your experience with a 6-person-party may vary." Players could then play on higher levels of difficulty and/or install mods if they wanted a more challenging game.
- The easiest way to balance the game for a variable party size is using split exp. Each character in a 6-person-party gets less exp than a character in a 4 (or 3, or 1) person party. With some slight & relatively easy tweaks to this exp gain formula, the game would be balanced for all different party sizes, 1 to 6. I'd suggest that only the characters currently in your party gain exp, and party members left in camp are auto-leveled to always be no more than 1 level behind Tav.
Always funny to me people say 4 is fine for these RPG games that support 4 max....and he first mods that gets made are for a party of 5 or 6. Like...its nearly a given that if you can control 5 or 6 already in a game NOBODY is going to ask to a MOD to lower that to 4 LOL. If BG3 was announced two years ago with a party of 6, NOBODY would be complaining to lower that to 4.
Personally never liked 4 party strategic RPG games, never will. Annoying middle ground, you have to cut corners for everything. Either ONE amazing character (Witcher, Fallout, Planescape, Disco Elysium etc...) or give us a full party 5,6+. Now for BG3 I am SO hoping we can have more followers somehow to make a party of 4+ something that happens quite often within the story.
Why is it funny? I think the party size is fine, and if I were a modder, I wouldn't make a mod that raises that, and as a player, I won't download a mod that raises it. You think you need 5 or 6, and if you were a modder, you'd make that mod, and as a player, you'd use it. Different players/modders, with different preferences, will make, and use, different mods. Nothing funny about it at all, it's the way the modding game has worked since there was a modding game.
In regard to not creating a mod that reduces it, it already exists: Players that play any of these games solo. I have something like 20 complete runs of BG 1 and 2, combined, with solo characters. Why would I need to request, or build a mod to do something that I can already do in the existing framework of the game?
My counterpoint to these arguments is that less is more.
With 6 characters you can cover all bases, use all gear, easily optimize your tactics, see through most companions stories to completion, etc.
Having only 4 makes choosing your party have much more tangible implications and makes many choices more meaningful. If you can't fill every conceivable party role or have every spell you might need, tactics matter a lot more than if you had the expansive breadth of options you get with 6 PCs worth of tools.
And how is that better in any way, shape or form? You do know that not all of us have an unlimited schedule to endlessly replay these games. Also you don't have to create characters that fill every role you know.
I wouldn't mind the four person adventure party as much if there were actually more party member options. The smaller party size IMO already provides pressure with class selection since there's little wiggle room in regards to offerings if you want to have your class archetypes covered-arcane caster/divine caster/rogue/martial fighter.. There's no backup wizard/sorcerer to replace Gale if you don't want him in your party/he leaves. No backup divine caster to replace Shadowheart.
Plus, there's the whole 'your party is fixed after Act' I thing to worry about. In other games like NWN or BG I+II I'd frequently bench a character after adventuring with them a while and doing their character quests. Being locked in after the first act does not, IMO lead to a gameplay environment where I see myself experimenting with party composition much over the course of the game.
Feels like getting squeezed from two ends tbh. Not enough party member variety in regards to certain archetypes stifling options for divine/arcane spellcasters (could really use another cleric/wizard or druid/sorcerer companion...or even a class like the bard or paladin) and too small a party size to really make me feel comfortable straying outside the core archetype classes. As -is Wyll basically almost always sits on the bench for me since I have a fighter, rogue, wizard and cleric competing with him for three slots.
I wouldn't mind the four person adventure party as much if there were actually more party member options. The smaller party size IMO already provides pressure with class selection since there's little wiggle room in regards to offerings if you want to have your class archetypes covered-arcane caster/divine caster/rogue/martial fighter.. There's no backup wizard/sorcerer to replace Gale if you don't want him in your party/he leaves. No backup divine caster to replace Shadowheart.
Plus, there's the whole 'your party is fixed after Act' I thing to worry about. In other games like NWN or BG I+II I'd frequently bench a character after adventuring with them a while and doing their character quests. Being locked in after the first act does not, IMO lead to a gameplay environment where I see myself experimenting with party composition much over the course of the game.
Feels like getting squeezed from two ends tbh. Not enough party member variety in regards to certain archetypes stifling options for divine/arcane spellcasters (could really use another cleric/wizard or druid/sorcerer companion...or even a class like the bard or paladin) and too small a party size to really make me feel comfortable straying outside the core archetype classes. As -is Wyll basically almost always sits on the bench for me since I have a fighter, rogue, wizard and cleric competing with him for three slots.
A good summary of the issue, I'd say.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I also think the small amount of companions is a much bigger problem than 4 vs. 6 party members. I would very much prefer twice the potential companions with half the content. It also adds a great deal of replayability when you can have different party compositions. It feels like in BG3 I will always be stuck with the same companions even after we get 3 more. You should have a choice for an Arcane spellcaster, a Cleric or a Rogue. Having to take Gale and Shadowheart on every single playthrough likely means there will be no new playthrough.
They should have a bigger focus on Tav as the protagonist, and less focus on companions. It's like they want to do an interactive movie with their selected cast rather than a game. Writing every companion to be a potential protagonist is a huge waste of time, and because it severely limits the number of companions it kills off choice and replayability in a game. I've grown really tired of the companions in just EA, too. Will be a struggle to give them another chance at full release.
The origins system is starting to feel like something of an albatross around the neck of Larian in regards to this. Unlike DOS2, we have a lot more races and classes to consider, and a fixed class system. DOS2 was designed with the idea of being able to 'respec' essentially on the fly, classes being essentially meaningless from what I recall in terms of dialogue content, and combined with the smaller pool of playable races led itself for a much better match with their 'Origins' companions with a limited cast of party members.
D&D though, I think there's much more of an expectation that classes and races be represented as companions and that players will want to make their own avatar. We're getting something like four less companions (almost half of which are humans) than BG II, with several classes and races not being represented at all and no duplicates. There is the danger of the increased number of origins characters competing for resources that otherwise might go to more companions or refining the roleplay experience for 'Tav'. DOS2 was somewhat infamous for having a charname that was basically an undefined afterthought that was upstaged by each of their companions, who each had their own epic 'main character' backstory. in BG III each companion similarly has their own big 'main character' background/plot while Tav just makes do without. Sure, you might be looking at a slightly different experience as a drow, but that's about it. Why would I ever play a Warlock Tav, for example, if Wyll is right there and has this big plot involving his patron being kidnapped by the cultists and his history with the goblins of Act I interwoven with the main plot, and Warlock-Tav has none of that? etc.
IMO the game needed about half as many origins characters (if at all) and a bigger focus on Tav and non-origins companions.
I also think the small amount of companions is a much bigger problem than 4 vs. 6 party members.
It's a combination of BOTH, plus the impending threat of wiping out all the non-grouped companions after Act 1 (if they intend to stick with that idea after two years of extremely negative feedback about it).
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It also adds a great deal of replayability when you can have different party compositions. It feels like in BG3 I will always be stuck with the same companions even after we get 3 more. You should have a choice for an Arcane spellcaster, a Cleric or a Rogue. Having to take Gale and Shadowheart on every single playthrough likely means there will be no new playthrough.
That's an issue that was already pointed several times across the months in the countless threads about the topic (and consequently in the Mega-thread, too): the "Few slots mean very diverse playthrough" is more often than not a complete myth. Most players will always consider some particularly key role too crucial to give up on them, which in practical terms narrows down the "room for variety of party composition" even more.
And before someone jumps the gun, this doesn't mean you COULD NOT play in their absence. You can pretty much go through the game however you want, even solo. Just that many will not want to.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
That's an issue that was already pointed several times across the months in the countless threads about the topic (and consequently in the Mega-thread, too): the "Few slots mean very diverse playthrough" is more often than not a complete myth. Most players will always consider some particularly key role too crucial to give up on them, which in practical terms narrows down the "room for variety of party composition" even more.
Also consider the fact that Larian might very well be doing the equivalent of holding a gun to the head of your companions and forcing you to choose your three favorites at the end of Act I.
Consider that Larian put a fan favorite ranger who's widely beloved and who appears on a huge amount of 5e marketing material as an origin party member. A lot of players will feel unfairly pressured to take him even if they don't necessarily want him because they don't want to be responsible for his demise. So for a lot of people who don't want to kill him, it'll feel more like 'pick two, cause we know you'll be taking the ranger'. Limited options, ticking Act I clock, pick your favorite three.....It's rough, tbh.
That's an issue that was already pointed several times across the months in the countless threads about the topic (and consequently in the Mega-thread, too): the "Few slots mean very diverse playthrough" is more often than not a complete myth. Most players will always consider some particularly key role too crucial to give up on them, which in practical terms narrows down the "room for variety of party composition" even more.
Also consider the fact that Larian might very well be doing the equivalent of holding a gun to the head of your companions and forcing you to choose your three favorites at the end of Act I.
Consider that Larian put a fan favorite ranger who's widely beloved and who appears on a huge amount of 5e marketing material as an origin party member. A lot of players will feel unfairly pressured to take him even if they don't necessarily want him because they don't want to be responsible for his demise. So for a lot of people who don't want to kill him, it'll feel more like 'pick two, cause we know you'll be taking the ranger'. Limited options, ticking Act I clock, pick your favorite three.....It's rough, tbh.
Pick 1 because the story also kinda heavily suggests you take Shadowheart, or kill her for the artifact. Edit: I mean, you CAN just kill her, and she'll probably die anyway if you don't so... I guess pick 1.5.
Last edited by Zerubbabel; 26/07/2202:43 AM.
Remember the human (This is a forum for a video game):
I can't wait for people to get a mod that allows more companions and then to complain about the game being too easy.
It will be possible.
You can always raise the difficulty.
It is all about having a great personal experience and supporting others in finding what works best for them.
I'm not so sure, because what we have works well for me, but my experience is invalid, because someone else would rather have more. I mean, I run the Unlimited Companion Framework mod in FO4, and my party size is 3. Before I found that, I ran a mod that let me take Dogmeat, along with another companion. Using the former mod, I could run with all of the vanilla comps at the same time, and yet I don't. Want to guess why? Pathing issues. With just one companion, and no mods, I have been pushed off of buildings or other ledges by a comp that wants to be hogged up on me, and yet, when I enter an elevator, they're in some other building, having tea with a super mutant, apparently, because they're nowhere to be seen.
There's a post in this thread where the poster found it funny that nobody has requested less comps? How am I supposed to assess "what works best for them" when they apparently don't understand that you don't have to recruit, or can even kill some of the comps, if not all, I honestly haven't tried yet? Although, after release, I'm sure at some point I will... How many comps are we going to need in order to fulfill "every class and race"? How many of each are in just the PHB, let alone official resources outside of the PHB? But that argument's been made in this thread. So, commenting on the inevitable "it's too easy" threads, which already exist, isn't unreasonable, it's going to happen, whether the party size is increased or not, and suggesting that they simply use less party members will be met with something along the lines of "but I'm playing the game the way it's designed/the way I want, so they have to "fix" it" posts. I've seen it before. Players that go to the extreme to trivialize the content, and then complain that the content is trivial... How do we "support what works best for them"?
The modding community will make it possible. This one may work with patch 8...if you read the notes...they are working on it (talking about a work around).
The modding community will make it possible. This one may work with patch 8...if you read the notes...they are working on it (talking about a work around).
I can't wait for people to get a mod that allows more companions and then to complain about the game being too easy.
Lets say they do ... So what? O_o
Well, for starters, I'll get to point and laugh. If it follows the same pattern as what happened in DDO, I'll also get banned from the forums, because you're not allowed to point and laugh at people that get what they wanted, and then aren't happy with it.
DDO forums: We need a higher difficulty than Elite. Me: OK, but once they introduce it, they shouldn't spend any more dev time on it because "it's too hard". DDO Devs: Release Reaper mode, after two years of debate on the forums. DDO forums: But this is "stupid hard" and needs to be nerfed. Me: Points and laughs, because I predicted this very scenario. DDO forums: REPORT POST "he hurt my feelings" DDO community manager: Permanent ban for melting snowflakes.
That's one scenario that could play out. Then we could get "but it's too easy" Tuesday, well, maybe Wednesday, because Taco Tuesday? We had that on the old BSN, with "Not the Warden Wednesday", where every week there'd be a new thread about how (insert whichever Dragon Age game here) was going to suck because it wasn't going to be the Warden, and a list of 1,000 reasons it needed to be, despite DA 2 running concurrent with Dragon Age Origins at the start, which would mean that the Warden would have to be both fighting the Blight in Ferelden, and going to Kirkwall, at the same time.
I can't wait for people to get a mod that allows more companions and then to complain about the game being too easy.
Lets say they do ... So what? O_o
Well, for starters, I'll get to point and laugh. If it follows the same pattern as what happened in DDO, I'll also get banned from the forums, because you're not allowed to point and laugh at people that get what they wanted, and then aren't happy with it.
DDO forums: We need a higher difficulty than Elite. Me: OK, but once they introduce it, they shouldn't spend any more dev time on it because "it's too hard". DDO Devs: Release Reaper mode, after two years of debate on the forums. DDO forums: But this is "stupid hard" and needs to be nerfed. Me: Points and laughs, because I predicted this very scenario. DDO forums: REPORT POST "he hurt my feelings" DDO community manager: Permanent ban for melting snowflakes.
That's one scenario that could play out. Then we could get "but it's too easy" Tuesday, well, maybe Wednesday, because Taco Tuesday? We had that on the old BSN, with "Not the Warden Wednesday", where every week there'd be a new thread about how (insert whichever Dragon Age game here) was going to suck because it wasn't going to be the Warden, and a list of 1,000 reasons it needed to be, despite DA 2 running concurrent with Dragon Age Origins at the start, which would mean that the Warden would have to be both fighting the Blight in Ferelden, and going to Kirkwall, at the same time.
It gets old, fast. That's why I have flurries of activity around major updates, and then disappear. I understand the "but if I'm not harping on it every day they'll forget about me" thing, but given the way feedback is handled both in game and here, I don't see it as likely, and I sure don't see the need for a new thread every week about the same thing. "If it bothers you, don't reply" will come next, I'm sure, and I've read a lot more threads on these forums than I've replied to, and I have to wonder, would that axiom apply if I were to start a new thread every week insisting that the party size be kept to four, or would I get a lot of disparaging remarks about my character? I know where my money is going on any bets on that scenario, along with the added bonus of I won't be doing that anyway. Someone asked what would be the worst that happened, and I outlined a couple of things that have happened. I'm cool if ya'll are fine with reading the same spiel week in and week out, I'd prefer not to.
It'll be nice, once the game launches, to read about interesting things that happened in game instead of "but someone somewhere will be abusing this mechanic, and so it needs to be removed" or "but my party isn't big enough". The "trust in 5e" movement is going to be kind of funny soon too, when WotC releases 6e, because apparently, they don't trust it either? Yes, I know, that's a way for them to make more money on the IP, so they've got to release new stuff. It's just going to be funny to see "Trust in 5e" avatars once 6e hits the shelves.
I can't wait for people to get a mod that allows more companions and then to complain about the game being too easy.
I just like to follow the story, that's why I'm here, not for meltdowns for not being able to pass because it's just SLOW, not HARD, just SLOW. You can kill the entire goblin camp with a lvl 1 warrior if played correctly, is the game mechanics what bring you to play it? nope, it's its world, what you can discover and do in it, if i have to bring a priest who's a trickery domain, a ranger, a mage and a thief, who the f*** is gonna be using heavy armors? they're gonna be totally wasted on the fact that i don't have nobody to really usem them with and thus eventually discarding 100 items because there's no use for them in this playthrough.
I just want the game to be release and hopefully we'll get the 12ppl mod so we can take all of the classes and races in one playthrough, i'm gonna be telling you specifically the ending of it when i play through it with my 12man party.
I can't wait for people to get a mod that allows more companions and then to complain about the game being too easy.
So, do you honestly think that the people that want to use a mod to allow more companions are also going to say "man, this is really too easy with more companions, you need to make the game balanced around a mod that I downloaded"?
Tuco's right, there is some serious strawmanning going on here.
TBH everyone who downloads a max party size mod is willingly doing it knowing that the combat isn't exactly going to be a priority for that playthrough. They're doing it for the roleplay/story, or knowing that they will only have the time to play through the game once before moving on, so they want to see as much of the game as they can during that one single playthrough. If proper reactions aren't making it in and Larian does the DOS2 thing with your party again, I'm 100% going to end up in the latter category.
And in this day and age where high quality games are coming out all the time, developers REALLY need to stop creating 80+ hour games with fake 'replay value'. The only game in recent memory I'd argue that had any reason to embrace the replay value concept was Pathfinder WotR, because each mythic path actually dramatically altered the course of the whole playthrough. More importantly, it revolved completely around PLAYER CHOICE, not some bullshit like killing off everyone that wasn't in your party after an arbitrary point like DOS2 did.
TBH everyone who downloads a max party size mod is willingly doing it knowing that the combat isn't exactly going to be a priority for that playthrough. They're doing it for the roleplay/story, or knowing that they will only have the time to play through the game once before moving on, so they want to see as much of the game as they can during that one single playthrough. If proper reactions aren't making it in and Larian does the DOS2 thing with your party again, I'm 100% going to end up in the latter category.
And in this day and age where high quality games are coming out all the time, developers REALLY need to stop creating 80+ hour games with fake 'replay value'. The only game in recent memory I'd argue that had any reason to embrace the replay value concept was Pathfinder WotR, because each mythic path actually dramatically altered the course of the whole playthrough. More importantly, it revolved completely around PLAYER CHOICE, not some bullshit like killing off everyone that wasn't in your party after an arbitrary point like DOS2 did.
Yeah, I'm definitely not on board with arbitrarily wiping any members of the party you don't have with you. Imagine my surprise, going into DOS 2 blind, when that happened, after I broke my back getting all of the comps personal stuff done before we got on the ship. I was not a happy camper.
Yeah the killing off party members (or make them otherwise unavailable, since I suspect, in BG3 case, they will join the Absolute or betray you to other parties - Raphael, Cazador, Gith) is one reason, I want as many companions as possible in teh active group. I want to see more storylines, but I also have favorites (currently only one - Shadowheart, but I have high hopes for Karlach and Helia and then there would still be room to take one of the not so much liked companions with me).
"We are all stories in the end. Just make it a good one."
Yeah the killing off party members (or make them otherwise unavailable, since I suspect, in BG3 case, they will join the Absolute or betray you to other parties - Raphael, Cazador, Gith) is one reason, I want as many companions as possible in teh active group. I want to see more storylines, but I also have favorites (currently only one - Shadowheart, but I have high hopes for Karlach and Helia and then there would still be room to take one of the not so much liked companions with me).
I hate the fact that Larian has not removed their quote that we have to choose our companions after act 1 from their FAQ. Especially now that the BG3 Magic the gathering cards have been revealed.
Yeah, I'm definitely not on board with arbitrarily wiping any members of the party you don't have with you. Imagine my surprise, going into DOS 2 blind, when that happened, after I broke my back getting all of the comps personal stuff done before we got on the ship. I was not a happy camper.
I don't think DOS2 doing that even added anything to the game in the long term besides an excuse to replay it. The whole 'dead party members come back to fight you for one battle' at the end of act 3 just came off as comedic more than anything else, because they got killed off so early that during my first playthrough, I had already forgotten what the deal with them was.
If anything, it basically kneecapped the last quarter of the game, given that all of the major antagonists during the last arc of the game were closely tied to specific party members.
Yeah, I'm definitely not on board with arbitrarily wiping any members of the party you don't have with you. Imagine my surprise, going into DOS 2 blind, when that happened, after I broke my back getting all of the comps personal stuff done before we got on the ship. I was not a happy camper.
I don't think DOS2 doing that even added anything to the game in the long term besides an excuse to replay it. The whole 'dead party members come back to fight you for one battle' at the end of act 3 just came off as comedic more than anything else, because they got killed off so early that during my first playthrough, I had already forgotten what the deal with them was.
If anything, it basically kneecapped the last quarter of the game, given that all of the major antagonists during the last arc of the game were closely tied to specific party members.
I am lucky I completed DOS2 even once...I had to force feed myself at the end to fulfill that competitionist itch. DOS 1 is still in my library...started it twice...finished it 0 times.
It'll be nice, once the game launches, to read about interesting things that happened in game instead of "but someone somewhere will be abusing this mechanic, and so it needs to be removed" or "but my party isn't big enough". The "trust in 5e" movement is going to be kind of funny soon too, when WotC releases 6e, because apparently, they don't trust it either? Yes, I know, that's a way for them to make more money on the IP, so they've got to release new stuff. It's just going to be funny to see "Trust in 5e" avatars once 6e hits the shelves.
And, as 6e (or whatever it is called) releases in 2024, and BG3 releases "sometime" in 2023, there may even be the prospect of BG3 being out of date at release
At the very least, the fully finished/updated and bug-fixed version of BG3 is likely to be after the next D&D comes out.
Here's a thought to horrify some people. What if the WotC/Larian collaboration with BG3 informs the rules changes for the new version? Surfaces and barrels galore, mega-push capability, pro-active reactions, bonus actions for everyone! All the fun of the fair!
I’ll admit I’m in the prefer 6 group, but other than nostalgia for the BG series, do I need more than 4?
5e supplied so much crossover that I don’t quite need the quantity of characters to cover the skills like you needed in 2e.
To boot, Larian have already said we can get mercenaries or tag along a later on that temporarily bolster the group size.
So do we want 6 for nostalgia, for the party interaction maybe?
I’m also actually not against losing characters, because frankly the concept of people waiting at a camp location until you the protagonist come back pretty offensive. It’s lazy in this day and age and makes zero sense.
At least Dragon Age inquisition had a castle and other tasks that had to be done, so you got the concept of splitting up but keeping choice.
I am very fine with 4, Pathfinder games have 6 and it is sometimes a chore to go through so many turns. The worst part has to be the buffing ritual you have to do at the start of each fights. It would be a bit awkward for multiplayer as well, I feel like 4 players max is the optimal number for an all-players party.
I am very fine with 4, Pathfinder games have 6 and it is sometimes a chore to go through so many turns. The worst part has to be the buffing ritual you have to do at the start of each fights..
Well, thank god then this isn't Pathfinder, both for how the buff work (Concentration being a thing) and for encounter design.
Not to mention I would HATE to play Wrath of the Righteous or Kingmaker with a party of 4 too, if I have to be perfectly honest, so we have a strong disagreement from the the very initial premise, here.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I’ll admit I’m in the prefer 6 group, but other than nostalgia for the BG series, do I need more than 4?
5e supplied so much crossover that I don’t quite need the quantity of characters to cover the skills like you needed in 2e.
To boot, Larian have already said we can get mercenaries or tag along a later on that temporarily bolster the group size.
So do we want 6 for nostalgia, for the party interaction maybe?
I’m also actually not against losing characters, because frankly the concept of people waiting at a camp location until you the protagonist come back pretty offensive. It’s lazy in this day and age and makes zero sense.
At least Dragon Age inquisition had a castle and other tasks that had to be done, so you got the concept of splitting up but keeping choice.
NWN 2 had a tavern that we used as a base, and I see no reason that the same can't be done here. The selected party clears the way, and the rest follow later. Whether it's a tavern, or some other base doesn't really matter, but having that base, which is already implied via the current camp, makes perfect sense. In fact, once we're "out of the weeds", the base camp could switch to the current base, whatever it may be. With the added benefit of there are no wasted story beats. All of the party members are there, and can do their stories, depending, of course, on whether or not some beats interfere with others. Maybe doing X's story means that an NPC needed for Y's is either dead, or won't deal with the party any more.
To boot, Larian have already said we can get mercenaries or tag along a later on that temporarily bolster the group size.
I do not believe that mercenaries were mentioned as a party booster, I think they were mentioned in the context of being able to replace companions with custom character options after already being into the game as opposed to needing to make them when you start the game. I could very well be off on this though.
Personally I want 6 for a number of reasons most of which have been mentioned. I've seen people say that a larger party would mean less interest in additional playthroughs, but I think the opposite. I'm not really a fan of most of the current companions. I'd consider an extra run or 2 maybe though if I could run a team I want and have 1-2 others tag along with out taking up primary party spots.
I plan on heavily modding the game after release and the modders have had time with the toolkit to put out finished products. That is certainly going to include mods for increasing the game's difficulty. Quite frankly the current version of the game, even without resorting to "Larian cheese" tactics, is fairly easy with the 4 player party we have. I'd be looking for increased difficulty options/mods regardless of a party cap increase.
Always funny to me people say 4 is fine for these RPG games that support 4 max....and he first mods that gets made are for a party of 5 or 6.
It's what I jokingly call "imprinting bias" or "Polaroid bias". These people more often than not will defend anything to protect the status quo and take the side of the developer regardless if it's a thing they actually prefer or not. Often even using puzzling arguments like "It's not going to change anyway so it's fine" (as if the point was making a prediction rather than expressing a properly motivated preference).
In most cases if Larian would come out tomorrow saying "Yeah, we decided that a 4-men party blows unwashed ass because it doesn't give you many chances to interact with more companions" you'd have the same people jumping on the cart and switching their tune to "I'm glad they changed it, I prefer to control a larger party as well".
It's also worth stressing that no high ceiling for party members has EVER stopped anyone who wanted to play with less of them or even solo. Not even in the past Baldu'rs Gate titles, for a start.
It wouldn’t affect you in the slightest, though, given that no one would force you to play with 6 characters, so being pissed about it borders into lunacy.
Last edited by Tuco; 03/08/2210:39 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Why though? You could still play with a group of 4 people.
Unless, of course, they'd rebalance every encounter for a party of 6 rather than 4. But as long as it would be an optional feature I see no issue with it.
That's the thing, they'd obviously need to balance it for one party size or another. And even if 4 remained viable I don't like the idea of how big the encounters would need to get to square off against 6 PCs.
I usually play with a party of 3-5 in single player. I don't think party size is as important as other gameplay issues in BG3. I.e. as long as Long Rest is spammable, magic items are MMO-like and combat is a basically brainless shove fest, I don't think it matters whether I have 4 or 5 or 6 PC's in the party.
That's the thing, they'd obviously need to balance it for one party size or another.
Thats the thing ... they dont. And as far as i know litteraly nobody on this forum ever asked for that ... on the contrary, people keep asking for adjusting party size WITHOUT any futher adjustments.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
I wouldn't mind the option being in assuming the default design is for 4. Seems like something we'll get as a day 1 mod but Larian could just as well include it themselves.
So long as they handle difficulty levels well, then I don't see how it would matter too much. If it's too easy at 6, then bump the difficulty up; if it's too difficult at 4, then bump the difficulty down.
There is no such point ... Just few dozen (maybe even hunderts) suggestions, demands, and requests for 6 ... And basicaly none for anything else, if you dont count sarcastic coments.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Should they make the game for ten? If you only want to play six, you don't have to play all ten.
Maybe they should make the game for twenty?
Thirty?
Could you give me a couple of examples of people asking for more than 6 members in a party?
Also, I wonder if you could enlighten us as to why most people seem to mention 6 as the number they like. Do you suppose it's just a random number that people selected?
What strawman are you talking about? I'm not sure we agree on the definition of that word.
It's a legitimate question. Where is the cut off? People keep using this argument to shut down folks who prefer parties of four. At what point does that argument no longer apply?
Originally Posted by Boblawblah
Could you give me a couple of examples of people asking for more than 6 members in a party?
I just did. So I'm an example. I'd like to run thirty characters through the game so I can play a small mercenary company who got picked up by the mind flayers. Or maybe a group of missionaries. I haven't decided yet.
Originally Posted by Boblawblah
Also, I wonder if you could enlighten us as to why most people seem to mention 6 as the number they like. Do you suppose it's just a random number that people selected?
I suspect *most* people want four, which is why four is what's provided.
Those who aren't satisfied with four are the ones you're talking about. Even though plenty of them are saying five instead of six.
Anyway. You ask why they keep mentioning six? I can't read minds, of course, but my guess is that it initially got mentioned because previous games had parties of six and some folks around here have a sort of boomer nostalgia thing going on, where they're married to years gone by.
Others probably latched on when they heard six and used the number themselves. If the number had been seven or eight, they probably would've been saying seven or eight.
The main reason I prefer 4, is the fact that I would prefer to play as many characters as I would in tabletop: One.
I doubt many would agree with me, but I'd actually prefer a cRPG with one controllable protagonist per player (multiplayer) and rest being fully AI controlled NPCs. I don't play four characters at the same in D&D, let alone six. So realistically I'm indifferent past that initial preference 😂 It'd actually also increase my interest in companions as companions, because anything I personally control, I consider to be *my* character, not a companion. So by having control over multiple characters, it actually lowers the value I put in them as companions.
I'm weird.
I don't think you're weird. If anything the trajectory of D&D and Fantasy RPGs seems to have moved pretty clearly in that direction going on 2 decades now, with only a couple brief and clearly nostalgia driven titles going for the full party control vibe.
For my part, the defining characteristic of Baldur's Gate was the idea that the player was running an entire party, and not just their own character. The impression I always had was that this experience was not at all like the Table Top, or perhaps it was, sort of, but where the player is more of a pseudo DM/PC hybrid, as opposed to just a normal pnp PC. This worked in part, and especially as the game got going, because the campaign was about the rebirth of a dead god, and so a godmode of this kind was sort of fitting. Also I think BG3 has the perfect set up to rationalize something similar.
The idea being that we're a actuallly a party of Illithid mind Worms in this game, and not really the PCs they're inhabiting, which are just like our hosts. So Tav is a worm. Lae'zel is a worm. Shadowheart is a worm... etc. We're all worms! A party of tadpoles, with a connected awareness, shared sense of collective experience, and POV. It actually works quite well I think, if they'd lean in. It's not that Tav was infected by the worm, but rather that Tav is the worm. I think they could run with that.
There are many reasons I want a party of 6, all covered in the mega thread many times. Not 4 or 5, or 2 or 3, or 10 or 20, or 1, but 6! I think it's unfair to characterize this as slippery slope situation, or a 'don't give an inch, or they'll take a mile!' sort of deal, as suggested in some counter arguments. This is clearly a popular or at least oft repeated request, compared to many others floating around. Though I'm sure it will be merged again like the others, there's a reason this thread re-materializes every couple months. Just to reiterate, I want 6 in the base game, and I want it work smoothly, not as a mod that potentially breaks other things along the way.
Boomer nostalgia LoL more like Xer Nostalgia (all 6 of us)… the good ol days when pixels ment something heh heh heh!
Exactly! So full disclosure, but depending on how you slice it, I'm either the youngest Gen-Xer or the oldest Millennial, and I think whoever made that call sort of fucked up the math a bit lol. Or maybe it's because the school year doesn't follow the calendar year? I'm 1981 class of 1999, which makes me the target for everything and precicely nothing I guess.
I certainly identify culturally with the older cohort most times, but the reality is that I'm right there on the line. Sure, generational divides are complete and total nonsense anyway, and I'm certainly not my parents. Not yet anyway - good grief! But yeah, I mean lets not conflate the BG era too hard with what came earlier. I'm old, but not that old! lol Or maybe I am. But also, too young - too young for Star Wars in it's unadulterated form and probably too young for D&D if I'm being honest, maybe a little too old for other later things as well, doubtless - but I will claim that BG1 computer game till the dying day. That one was mine. It hit at the exact right moment in time!!!
To the main subject though, I fully understand that the 6 person party controlled by a single player in a cRPG was largely a technical limitation/compromise at the time. Or also that anyone who really wanted the full PnP D&D experience with other people, wouldn't be truly satisfied with it. The tech barrier no longer exists in the same way, and we've seen what AI companions or henchmen look like in modern RPGs. It's cool, and it's a thing now, for sure, but also a rather different thing with a different spirit. You can't look at old BG and get a good sense of how to make a single player = single character D&D BG computer game hum, since that's not what it was. It was the god mode gold box version, single player with your own personal DM and a team of 6 heroes that gave you your D&D cookies, but in the form of icecream. Just a different deal. I also like the idea the Composer mentioned of just being a PC and nothing more in some games. It's also not what I want from a Baldur's Gate 3 game. Not that my tastes and preferences on this one are any more valid than someone else's, but since we're here to tell them what we actually want, that's what I want... 6.
I also don't know if my 'player/party is the worms!' idea from the previous page works for everyone, but it seems like it could do the trick in this context, similar to the godmode concept from the earlier BG and SSI entries. 6 is the sweet spot for me. Nail that and 4 will be great and I'll enjoy that too, but lowering the ceiling down to 4 and it just can't quite do what it needs to for my sensibility. Not just for the gameplay, but for the whole thrust of the thing. It's just too small.
I'd be fine with a party size of four if there were more companions in general. There is one divine caster (Shadowheart) and one arcane caster (Gale). With my PC, that leaves about one flexible spot open.
I suspect *most* people want four, which is why four is what's provided.
Those who aren't satisfied with four are the ones you're talking about. Even though plenty of them are saying five instead of six.
Anyway. You ask why they keep mentioning six? I can't read minds, of course, but my guess is that it initially got mentioned because previous games had parties of six and some folks around here have a sort of boomer nostalgia thing going on, where they're married to years gone by.
Others probably latched on when they heard six and used the number themselves. If the number had been seven or eight, they probably would've been saying seven or eight.
I think that’s a stretch if I’m honest. It’s 4 because that’s a part size larian are used to and I believe because D&D tabletop sees 4 as about the right number.
Baldur’s Gate however has obviously always been a 6 party member affair. You can call it nostalgia if you want, but it is the number the franchise is built around and the number most on this forum would prefer to see.
Some like myself have mused that 5 might be a compromise number, but to say most want 4 is imho wrong. 4 is the number Larian started with for reasons mentioned above, not because the community wanted it.
4 is the number Larian started with for reasons mentioned above, not because the community wanted it.
You'll notice that I worded my post with phrases like: "I suspect..."
...as opposed to wording it like yours.
That said, clearly I disagree with you. You mention the old games having six characters. Yes, that's nostalgia.
As for what "most" people on the forum here want... I *suspect* you don't actually know what most people on the forum want. Even so, how many folks do you figure are on the forum? Now compare that number to how many people are actually playing, have played, or intend to play the game.
So.
1. You don't know what most of the people who visit the forum want. You are free to guess, of course, but you don't know.
-and-
2. The comments here are, by and large, coming from the exact same people over and over again. There are ***TONS*** of people who play this game who have never bothered visiting the latest thread about the party size... and for good reason: because they're probably super okay with four characters. Why would they go crawling around the internet to weigh in on the topic when they're perfectly fine with the way it currently works?
There are obviously plenty of people who are “fine” with it because they don’t know that there was a “previous” and as you say, won’t come on here to comment.
That doesn’t mean they wouldn’t advocate for 6 or any other X number if one bothered to ask.
Is it nostalgia because what… it’s been 20 years between BG2 and BG3, the fact remains 1&2 had a certain party size and this one is different. It’s a change. Is it a better one? That depends on your own point of view, but given the threads on here I will say with confidence that the majority on this forum, given the option, would appear to prefer 6 over 4.
As for the wider world, no, none of us can say, not even you. We can only extrapolate, but that of course brings statistical bias.
I just did. So I'm an example. I'd like to run thirty characters through the game so I can play a small mercenary company who got picked up by the mind flayers. Or maybe a group of missionaries. I haven't decided yet.
Why not. Battle Brothers is cool.
Quote
I suspect *most* people want four, which is why four is what's provided.
A baseless suspect, not corroborated by any data I've ever seen.
But that aside... Man, If only there was a way to put it to the test. Some form of pre-release testing environment accessible by a large number of users, where tentative options and features could be made available to see what's more popular and what not. We could call this Anticipate Entry or something like that.
Originally Posted by Riandor
I think that’s a stretch if I’m honest.
Quite the understatement. It's an incredibly disingenuous line of argument.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
4 is the number Larian started with for reasons mentioned above, not because the community wanted it.
You'll notice that I worded my post with phrases like: "I suspect..."
...as opposed to wording it like yours.
That said, clearly I disagree with you. You mention the old games having six characters. Yes, that's nostalgia.
As for what "most" people on the forum here want... I *suspect* you don't actually know what most people on the forum want. Even so, how many folks do you figure are on the forum? Now compare that number to how many people are actually playing, have played, or intend to play the game.
So.
1. You don't know what most of the people who visit the forum want. You are free to guess, of course, but you don't know.
-and-
2. The comments here are, by and large, coming from the exact same people over and over again. There are ***TONS*** of people who play this game who have never bothered visiting the latest thread about the party size... and for good reason: because they're probably super okay with four characters. Why would they go crawling around the internet to weigh in on the topic when they're perfectly fine with the way it currently works?
You don't know either, what most people want, yet you 'suspect' that most people want, what you want. How very convenient. I see you throwing around statements like that in a lot of threads, so maybe back it up with some numbers? Otherwise why not just discuss opinions without throwing in some assumed majority?
"We are all stories in the end. Just make it a good one."
You don't know either, what most people want, yet you 'suspect' that most people want, what you want. How very convenient. I see you throwing around statements like that in a lot of threads, so maybe back it up with some numbers? Otherwise why not just discuss opinions without throwing in some assumed majority?
I was responding to a comment that said most people wanted six.
I rejected the notion that it's a foregone conclusion that most people want six. And I said that I suspect most people want four.
You say I don't know either. Clearly. That's why I said I suspect it as opposed to saying that I know it. And the fact that none of us know for certain is entirely my point when I'm responding to a comment asserting otherwise, insisting that most folks want six.
Hello guys I am mister Most People, weird name I know but I like it. Just chiming in to say I will like the game regardless of the number Larian choose. Your subjective debate is highly entertaining though.
I suspect the actual majority doesn't actually care. It's mostly us with either D&D or BG1-2 experience who care and I don't think either of these demographics are to be scoffed at, but I doubt they're a majority.
I suspect *most* people want four, which is why four is what's provided.
Those who aren't satisfied with four are the ones you're talking about. Even though plenty of them are saying five instead of six.
Anyway. You ask why they keep mentioning six? I can't read minds, of course, but my guess is that it initially got mentioned because previous games had parties of six and some folks around here have a sort of boomer nostalgia thing going on, where they're married to years gone by.
Others probably latched on when they heard six and used the number themselves. If the number had been seven or eight, they probably would've been saying seven or eight.
I think that’s a stretch if I’m honest. It’s 4 because that’s a part size larian are used to and I believe because D&D tabletop sees 4 as about the right number.
Baldur’s Gate however has obviously always been a 6 party member affair. You can call it nostalgia if you want, but it is the number the franchise is built around and the number most on this forum would prefer to see.
Some like myself have mused that 5 might be a compromise number, but to say most want 4 is imho wrong. 4 is the number Larian started with for reasons mentioned above, not because the community wanted it.
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
I suspect *most* people want four, which is why four is what's provided.
Those who aren't satisfied with four are the ones you're talking about. Even though plenty of them are saying five instead of six.
Anyway. You ask why they keep mentioning six? I can't read minds, of course, but my guess is that it initially got mentioned because previous games had parties of six and some folks around here have a sort of boomer nostalgia thing going on, where they're married to years gone by.
Others probably latched on when they heard six and used the number themselves. If the number had been seven or eight, they probably would've been saying seven or eight.
I think that’s a stretch if I’m honest. It’s 4 because that’s a part size larian are used to and I believe because D&D tabletop sees 4 as about the right number.
Baldur’s Gate however has obviously always been a 6 party member affair. You can call it nostalgia if you want, but it is the number the franchise is built around and the number most on this forum would prefer to see.
Some like myself have mused that 5 might be a compromise number, but to say most want 4 is imho wrong. 4 is the number Larian started with for reasons mentioned above, not because the community wanted it.
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
No, I’m saying that the “un-official meta”, is 4. I.e. it’s the arbitrary number D&D reckons is the normal party size for table top in 5e.
There’s no irony here, it’s simply 2 slightly differing points of view. D&D 5e vs the original BG set-up. Both are valid. I would “prefer” 6, because apparently I’m a nostalgia junky lol.
6 though is probably a logistical “nightmare” for Larian given character interactions etc… let alone the turn based issues it “might” cause (I.e slowing combat further).
I think the discussion is a little heated and unnecessary frankly. Larian have set it to 4 with apparently scope for mercenaries/creatures that get you to a “6”, though we’ve yet to see it in practice. The rest is just wishful thinking from an arbitrary number of people on an Internet forum.
We can ask and hope for a change, but frankly we’re all just typing into the void here.
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Number of players/characters does not make the game more or less 5e. It is not a rule in any sense. It is about how encounters are balanced as default and a good DM can re-balance them for any number of players.
There are actually benefits of restricting the number of players in tabletop because everyone plays one character. You get your own round less often. This is not a problem for CRPGs where you play each character. Also scheduling problems, again not a problem in single player CRPG.
That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Is it? It's not like most of the poster hang on every change Larian made, only those that in their opinion would be better off if left in their original form.
I would also question if party size is the same as gameplay rules - never played TTRPG, but I play Table-top games quite regulary and player size can get out of hand with too many participants - not because it's bad for gameplay, but because how much time it take before each player gets to play. Being the only player kinda erases this consideration. So which partysize will provide me a better playing experience? I know my preference.
EDIT: that said, with how poor party controls are I wouldn’t want to babysit party of 6 and prevent them from getting lost, running into surfaces, jumping and stealthing poor twats 1 by 1. At this point merging all party members into 1 for the exploration, jRPG style, might be a worthwhile thing to consider
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Number of players/characters does not make the game more or less 5e. It is not a rule in any sense. It is about how encounters are balanced as default and a good DM can re-balance them for any number of players.
There are actually benefits of restricting the number of players in tabletop because everyone plays one character. You get your own round less often. This is not a problem for CRPGs where you play each character. Also scheduling problems, again not a problem in single player CRPG.
Actually, it was an issue for my 4 people multiplayer group. Some encouters were very long and I found myself alt tabbing because I was waiting for my turn for so long. Also our schedules were often a problem so we could only play once every week.
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Number of players/characters does not make the game more or less 5e. It is not a rule in any sense. It is about how encounters are balanced as default and a good DM can re-balance them for any number of players.
There are actually benefits of restricting the number of players in tabletop because everyone plays one character. You get your own round less often. This is not a problem for CRPGs where you play each character. Also scheduling problems, again not a problem in single player CRPG.
Actually, it was an issue for my 4 people multiplayer group. Some encouters were very long and I found myself alt tabbing because I was waiting for my turn for so long. Also our schedules were often a problem so we could only play once every week.
That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Is it? It's not like most of the poster hang on every change Larian made, only those that in their opinion would be better off if left in their original form.
I would also question if party size is the same as gameplay rules - never played TTRPG, but I play Table-top games quite regulary and player size can get out of hand with too many participants - not because it's bad for gameplay, but because how much time it take before each player gets to play. Being the only player kinda erases this consideration. So which partysize will provide me a better playing experience? I know my preference.
...and I would argue that how much time it takes for each player to get their turn is a gameplay issue, when players aren't actually doing anything but waiting for their turn. Being the only player doesn't erase it, it just spreads it out over however many NPCs are involved, both in the player's party, and the opposing faction's party. There have already been threads about slow combat on these forums. That will be compounded with the addition of more characters in the player's party.
Then there's the point about balancing, which I removed from my post originally, because I know how that will be met, because it's already been stated, in this very thread, as a "strawman". People have already stated that they wouldn't have any issues with "the game's too easy with a party of 6" threads, presumably because they got what they wanted? Of course, if they find that it's too easy, and then insist on further balancing to increase the difficulty, that will be alright, because then it's what they want, and they've got to start squeaking, so they can get greased, right? Isn't that the stated position that resulted in this post in another thread?
Sorry if anyone thinks I skipped their post, but the primary argument had been covered by "suggested party size". People have been adding homebrew rules to these TT games since they've existed, and commenting on adding more, while advocating for strict adherence to the rules is funny.
Then there's the point about balancing, which I removed from my post originally, because I know how that will be met, because it's already been stated, in this very thread, as a "strawman". People have already stated that they wouldn't have any issues with "the game's too easy with a party of 6" threads, presumably because they got what they wanted? Of course, if they find that it's too easy, and then insist on further balancing to increase the difficulty, that will be alright, because then it's what they want, and they've got to start squeaking, so they can get greased, right? Isn't that the stated position that resulted in this post in another thread?
Sorry if anyone thinks I skipped their post, but the primary argument had been covered by "suggested party size". People have been adding homebrew rules to these TT games since they've existed, and commenting on adding more, while advocating for strict adherence to the rules is funny.
Show me an official document/rule/whatever that states party size in DnD 5e is 4. Not for a specific campaign but as a general rule. Then we can talk about homebrewing.
Actually, it was an issue for my 4 people multiplayer group. Some encouters were very long and I found myself alt tabbing because I was waiting for my turn for so long. Also our schedules were often a problem so we could only play once every week.
Again, not a problem ...
6 members party =/= 6 players. It can easily stay 4players top + 2followers
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Then there's the point about balancing, which I removed from my post originally, because I know how that will be met, because it's already been stated, in this very thread, as a "strawman". People have already stated that they wouldn't have any issues with "the game's too easy with a party of 6" threads, presumably because they got what they wanted? Of course, if they find that it's too easy, and then insist on further balancing to increase the difficulty, that will be alright, because then it's what they want, and they've got to start squeaking, so they can get greased, right? Isn't that the stated position that resulted in this post in another thread?
Sorry if anyone thinks I skipped their post, but the primary argument had been covered by "suggested party size". People have been adding homebrew rules to these TT games since they've existed, and commenting on adding more, while advocating for strict adherence to the rules is funny.
Show me an official document/rule/whatever that states party size in DnD 5e is 4. Not for a specific campaign but as a general rule. Then we can talk about homebrewing.
So, I'm just going off of what was provided in another post. If you have questions, ask them. I really don't care about party size, because I already know, if I want to have a party of 1, I can do that. I don't care if you're only looking for nostalgia, or if you feel like a party of 4, in Normal, means that the game's too hard, or anything in between. I've stated this before, in one of the hundred other threads about this, that more than 4 is going to trivialize the content. Which brings me full circle to the balancing point in this post.
Quote
What is the ideal party size for D&D 5e? The Ideal Party Size for D&D 5e. As this post on RPG StackExchange states, pg 83 of the DMG says that the ideal party size is 3-5 players. This is also referenced in the official adventure modules written by Wizards of the Coast which are typically geared towards 4-5 or 4-6 players.
Very interesting, pg 83 of the DMG says 3-5? That means that 4 should be the perfect balance, right? So, a module written for 4 is well within the rules for 5e. Note: I didn't remove the other modules limits of 4-5 or 4-6, because I believe in telling the truth, instead of trying to claim "it's on the internet, so it must be true" or "but I'm a squeaky wheel". So, it seems to me that, if one is looking for this particular module to have more than 4, they're going to have to "homebrew" it in. Thanks for sending me looking, this is great information to have.
So, you're saying that 5e's party size is 4? This is kind of funny then, especially if posters that are insisting that we need more than 4 are also advocating for more 5e? That's some delicious irony, isn't it? Inb4 "but that's only a suggestion": all of the "rules" are suggestions. There are no penalties to a table that chooses to ignore a rule "because they think it's mean", an argument I've actually seen on this very forum, or for having a table with 6 players + a GM, or any other number, for that matter. So, I guess it's not "Trust in 5e", but "Trust in 5e, but only the stuff that I like"?
Man, this would be an incredibly salacious GOTHCA... If the whole "the default party for the tabletop" thing wasn't already been argued to death and back, PRECISELY to stress how and why a tabletop experience involving multiple players and a big CRPG spawning even hundreds of hours are NOT the same type of experience.
We even discussed WHY the default party suggested for a tabletop is of four, among other things. And it has little to do with "balance", for the record. It comes from the difficulty to gather a larger number of people physically around a table to play a game for hours at regular intervals, from the tendency of tabletop players to go off topic, take pauses, slow each other continuously, etc, etc. Try to take a guess on why the manual can't tell people "you won't have the optimal experience unless you have at least X amount of people", for its own good.
Conversely a computer game lives on the size and variety of its cast, on the possibilities it offers to the player to mix and match things at will and try different combinations and so on.
Basically, you aren't revealing anything. You are just late to catch up with things we already said two years ago.
P.S. Fun fact: "Critical Role" may very well be the most popular "live tabletop campaign of D&D" ever played and it involved six players and a GM. Guess someone needs to tell them they got it wrong.
Last edited by Tuco; 04/08/2212:23 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Show me an official document/rule/whatever that states party size in DnD 5e is 4. Not for a specific campaign but as a general rule. Then we can talk about homebrewing.
Where's the one where it says 6?
The general average for a table is 4-6, but there is no correct amount. It can be played with just two players and a DM, or 9. The median rests around 5. (Edit: In practicality. I tend to prefer 4 max 5 personally around a table since it's enough for players to socially have enough people to play off of in roleplay, but few enough to give plenty of playtime for everyone to shine. If anything, I think larger party sizes are better in video games than in tabletop comparatively, for those reasons.)
To reiterate: There is NO number that is 'the correct amount' for how many players are in a D&D campaign. Anyone claiming otherwise, is wise to ignore as they're being disingenuous at best, ignorant at worst.
However, there is a matter of preference. In a video game environment specifically, some people want a party of six, for any particular reason individual to them that is perfectly fair and valid. And not wrong. Just like a party of four is equally valid, both for tabletop and a video game. On the matter of feedback, that's basically it; A wish for the option to have six party members, even if it means resulting in the game being easier / not balanced for it. They simply prefer having a bigger party. It's a generous compromise, recognizing the workload a development process requires to do both (not to mention extra QA hours). That's being reasonable.
Instead the discussion should be about having the option for both in some shape or form, because as soon as people start to argue objectivity, they're almost always objectively wrong. Because there is no fixed party size in D&D.
A simple google search of 'how many players in D&D' will give you a wide variety of discussions and results on the matter, and pretty much all sources agree that there is no particular fixed party size number.
Show me an official document/rule/whatever that states party size in DnD 5e is 4. Not for a specific campaign but as a general rule. Then we can talk about homebrewing.
Where's the one where it says 6?
The general average for a table is 4-6, but there is no correct amount. It can be played with just two players and a DM, or 9. The median rests around 5.
To reiterate: There is NO number that is 'the correct amount' for how many players are in a D&D campaign. Anyone claiming otherwise, is wise to ignore as they're being disingenuous at best, ignorant at worst.
However, there is a matter of preference. In a video game environment specifically, some people want a party of six, for any particular reason individual to them that is perfectly fair and valid. And not wrong. Just like a party of four is equally valid, both for tabletop and a video game. On the matter of feedback, that's basically it; A wish for the option to have six party members, even if it means resulting in the game being easier / not balanced for it. They simply prefer having a bigger party. It's a generous compromise, recognizing the workload a development process requires to do both (not to mention extra QA hours). That's being reasonable.
Instead the discussion should be about having the option for both in some shape or form, because as soon as people start to argue objectivity, they're almost always objectively wrong. Because there is no fixed party size in D&D.
A simple google search of 'how many players in D&D' will give you a wide variety of discussions and results on the matter, and pretty much all sources agree that there is no particular fixed party size number.
I actually went and looked it up, and found the snippet I posted above. I think 4 is a good amount to have, since it's the average of what's recommended in the DMG. I'd say that's a pretty solid frame of reference.
Show me an official document/rule/whatever that states party size in DnD 5e is 4. Not for a specific campaign but as a general rule. Then we can talk about homebrewing.
Where's the one where it says 6?
The general average for a table is 4-6, but there is no correct amount. It can be played with just two players and a DM, or 9. The median rests around 5.
To reiterate: There is NO number that is 'the correct amount' for how many players are in a D&D campaign. Anyone claiming otherwise, is wise to ignore as they're being disingenuous at best, ignorant at worst.
However, there is a matter of preference. In a video game environment specifically, some people want a party of six, for any particular reason individual to them that is perfectly fair and valid. And not wrong. Just like a party of four is equally valid, both for tabletop and a video game. On the matter of feedback, that's basically it; A wish for the option to have six party members, even if it means resulting in the game being easier / not balanced for it. They simply prefer having a bigger party. It's a generous compromise, recognizing the workload a development process requires to do both (not to mention extra QA hours). That's being reasonable.
Instead the discussion should be about having the option for both in some shape or form, because as soon as people start to argue objectivity, they're almost always objectively wrong. Because there is no fixed party size in D&D.
A simple google search of 'how many players in D&D' will give you a wide variety of discussions and results on the matter, and pretty much all sources agree that there is no particular fixed party size number.
I never claimed that it should be 6 and 6 only. There is no correct amount, I agree. In that sense 5e rules has nothing against 6 players.
My point is that 6 players are not homebrew, as robert claimed.
I suspect the actual majority doesn't actually care. It's mostly us with either D&D or BG1-2 experience who care and I don't think either of these demographics are to be scoffed at, but I doubt they're a majority.
If we are putting it in these terms, the actual majority out there doesn't care about this game at all.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...and I would argue that how much time it takes for each player to get their turn is a gameplay issue, when players aren't actually doing anything but waiting for their turn. Being the only player doesn't erase it, it just spreads it out over however many NPCs are involved, both in the player's party, and the opposing faction's party. There have already been threads about slow combat on these forums. That will be compounded with the addition of more characters in the player's party.
I agree that BG3 combat can currently feel slow, but this problem shouldn't be exacerbated with an (optional) increased party size: 1.) If Larian doesn't change encounters (many people are arguing for this - I think Larian should change exp gain instead) then a 6-person party will have a higher ratio of players-to-enemies than a 4-person party. I.e., a single player will spend a higher % of their time actually playing the game vs waiting. And in absolute terms, a 6-player combat will then proceed faster. 2.) If Larian does change encounters for a 6-person party, ideally they'd do it smart (which, hey, might be a big assumption) and modifiy enemies so we face a similar amount of stronger enemies, rather than more of the same weak enemies. Thus time spent between turns and in combat would remain the same.
Individual play time will be negatively affected in multiplayer, but only if you decide to play with 5 friends. Which is an additional option not currently allowed, and I want to stress, is only an option. You can still choose always choose to play with 4 players and 4 PCs for the default experience.
It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
I agree that BG3 combat can currently feel slow, but this problem shouldn't be exacerbated with an (optional) increased party size:
If anything, without any rebalance involved, playing with a party of six characters currently the fights just go by faster. You are quicker to make kills, less dependent on the occasional RNG for crowd control, etc.
And most of what makes SOME fights feel slower than they should be is tied to minor annoyances that will hopefully be addressed over time, like the AI "hanging up" while thinking about the next move or minor details that pile up, like the berserk ability being unnecessarily long, dash demanding a confirmation click with included animation of the character powering up (?) on top, etc.
Last edited by Tuco; 04/08/2201:48 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
You're not wrong, especially because no part of the current balance should be supposed to be final, anyway. But that won't stop people from mentioning it every single time under the pretense it's a major concern, as if their life depended by keeping things as they are now.
Last edited by Tuco; 04/08/2201:51 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...and I would argue that how much time it takes for each player to get their turn is a gameplay issue, when players aren't actually doing anything but waiting for their turn. Being the only player doesn't erase it, it just spreads it out over however many NPCs are involved, both in the player's party, and the opposing faction's party. There have already been threads about slow combat on these forums. That will be compounded with the addition of more characters in the player's party.
I agree that BG3 combat can currently feel slow, but this problem shouldn't be exacerbated with an (optional) increased party size: 1.) If Larian doesn't change encounters (many people are arguing for this - I think Larian should change exp gain instead) then a 6-person party will have a higher ratio of players-to-enemies than a 4-person party. I.e., a single player will spend a higher % of their time actually playing the game vs waiting. And in absolute terms, a 6-player combat will then proceed faster. 2.) If Larian does change encounters for a 6-person party, ideally they'd do it smart (which, hey, might be a big assumption) and modifiy enemies so we face a similar amount of stronger enemies, rather than more of the same weak enemies. Thus time spent between turns and in combat would remain the same.
Individual play time will be negatively affected in multiplayer, but only if you decide to play with 5 friends. Which is an additional option not currently allowed, and I want to stress, is only an option. You can still choose always choose to play with 4 players and 4 PCs for the default experience.
Except that the amount of time will still be extended, because the turns still take the same amount of time to process. Even assuming a scenario where two party members get attacks back to back, and focus fire and kill a mob, it still takes both turns to do so, it won't be accelerated any more than if the first one kills the same mob, and the second targets someone else. This will vary wildly depending on the numbers involved of course, but in larger combat scenarios, it will definitely extend it out. IF someone is feeling like combat is already too slow, this will compound the issue further.
Originally Posted by Tuco
Originally Posted by mrfuji3
I agree that BG3 combat can currently feel slow, but this problem shouldn't be exacerbated with an (optional) increased party size:
If anything, without any rebalance involved, playing with a party of six characters currently the fights just go by faster. You are quicker to make kills, less dependent on the occasional RNG for crowd control, etc.
And most of what makes SOME fights feel slower than they should be is tied to minor annoyances that will hopefully be addressed over time, like the AI "hanging up" while thinking about the next move or minor details that pile up, like the berserk ability being unnecessarily long, dash demanding a confirmation click with included animation of the character powering up (?) on top, etc.
This is an interesting take, especially complaining about confirmation clicks for something during your turn, while simultaneously campaigning for more confirmation clicks for reactions? Especially since I can see myself "typoing" a skill use, pressing the wrong hotkey, and being grateful that I can say "no, that was a mistake". While I don't disagree with the latter, I just find it interesting.
This is an interesting take, especially complaining about confirmation clicks for something during your turn, while simultaneously campaigning for more confirmation clicks for reactions?
Yeah, it's almost like I wanted confirmation clicks where they are actually needed rather than where they are not. not to mention that I pointed that the click was only a part of the problem.
Last edited by Tuco; 04/08/2202:54 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I agree that BG3 combat can currently feel slow, but this problem shouldn't be exacerbated with an (optional) increased party size [...]
Except that the amount of time will still be extended, because the turns still take the same amount of time to process. Even assuming a scenario where two party members get attacks back to back, and focus fire and kill a mob, it still takes both turns to do so, it won't be accelerated any more than if the first one kills the same mob, and the second targets someone else. This will vary wildly depending on the numbers involved of course, but in larger combat scenarios, it will definitely extend it out. IF someone is feeling like combat is already too slow, this will compound the issue further.
Let's clarify the "time" we're talking about.
For Total Combat Time, I agree that the first (and maybe second) turn might take longer because you'll have more participants. But subsequent turns in a combat should be faster, as more party members = more focus fire = more dead enemies, more quickly = less enemy turns* on future rounds of combat. (Asterisks because of Swarm AI, so killing one member of a swarm doesn't save time). Overall, yes it depends. But it's probably a similar amount of time.
For Enemy Waiting Time (time spent waiting for enemies to take turns), a larger party against an unchanged # of enemies strictly lower this time, for similar reasons as the above - you kill enemies faster. And this means that you (and/or friends) will spend a larger percentage of the time actually playing, which will make combats feel less sluggish regardless of Total Combat Time.
For Multiplayer Waiting Time (time spent waiting for fellow players to take turns), yes this would increase. But, as always, you can still just play with 4 or 2 or 1 players instead of 6. Or yell at your friends to hurry up.
For Multiplayer Waiting Time (time spent waiting for fellow players to take turns), yes this would increase. But, as always, you can still just play with 4 or 2 or 1 players instead of 6. Or yell at your friends to hurry up.
Also worth noting that it's not a medical prescription for every single character to have an unique player behind. For instance in the chance I should ever match my schedule with them I'd love if I could play this with one of my friends who bought the game, with each of us controlling 3 characters. Or maybe with 3 players having two characters each. Or any combination of characters and players. really.
Last edited by Tuco; 04/08/2202:54 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
This is an interesting take, especially complaining about confirmation clicks for something during your turn, while simultaneously campaigning for more confirmation clicks for reactions?
Yeah, it's almost like I wanted confirmation clicks where they are actually needed rather than where they are not. not to mention that I pointed that the click was only a part of the problem.
It's amazing, it's almost as if I'd replied to this before you posted it! Oh, wait, I did. You just decided that it would better suit your argument to remove the context, eh?
It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
Man this would be even better !! Swarm AI is so cool but it happen so few times !
More combats with swarm AI ! More ennemies !! Increased party size !!!
was thinking about how 6 players might work, and the ui is a big issue I see here. Unless they designed it from the start to be expandable (narrator: they didn't), it would be so much work to change everything. I just can't see them doing it. i can't even imagine how many systems are possibly tied to the four players either. Who knows, the toiletchain system might completely break if more players are added in. It takes a lot of extra effort to make something expandable vs static if you didn't start with that in mind.
Mods are really the only way I can see it happening
was thinking about how 6 players might work, and the ui is a big issue I see here. Unless they designed it from the start to be expandable (narrator: they didn't), it would be so much work to change everything. I just can't see them doing it. i can't even imagine how many systems are possibly tied to the four players either. Who knows, the toiletchain system might completely break if more players are added in. It takes a lot of extra effort to make something expandable vs static if you didn't start with that in mind.
Mods are really the only way I can see it happening
The game/UI already works fine with 6 in many places; you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial. There are a few instances of the game where this doesn't work - e.g., on the underdark boat the game apparently kicks out (kills? deletes?) the 5th+ members of your party.
Edit: This is all 2nd-hand information I've seen others post about. I myself haven't tried it.
Corection: They did. UI works perfectly fine up to 8 characters (there is no way to try more as far as i know ... its 3Customs + all Origin followers)
//Edit: So far in whole EA there are only two problems ... 1) On the boat to Grymforce, any character abowe limit of 4 will die imediately (my guess ... game dont have where to put them, so it presumes they fall from the raft) 2) Companions often rewrite their reactions on certain events ... but there are reports of this happening even in party of 4
Last edited by RagnarokCzD; 04/08/2206:31 PM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
[quote=Tuco][mIt's amazing, it's almost as if I'd replied to this before you posted it! Oh, wait, I did. You just decided that it would better suit your argument to remove the context, eh?
You could have fooled me. If the rest of your post was supposed to address this, you surely made a shitty job wording your argument.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
it also works with the inventory window even if the way it's managed is... Less than ideal, since it used to scale in size in early patches but now you have just to scroll a bar at the bottom of the inventory to see the two extra characters.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial.
No, Shadowheart will not join you if you already have Us and Laezel with four PCs.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
I don't think it has anything to do with it. I guess the idea is just that they don't want you to be able to manipulate the inventory of "temporary allies" that are not fully on board as a companions. Which is occasionally inconvenient but makes somewhat sense.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial.
No, Shadowheart will not join you if you already have Us and Laezel with four PCs.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
I'm pretty sure that was to stop people from stealing Lae'zel armor.
each person has a pet + upto 2 extra npc from story quests = a lot of path finding and adding in extra party members will add more drain on already stressed min-systems so be careful what you wish for
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
[quote=Tuco][mIt's amazing, it's almost as if I'd replied to this before you posted it! Oh, wait, I did. You just decided that it would better suit your argument to remove the context, eh?
You could have fooled me. If the rest of your post was supposed to address this, you surely made a shitty job wording your argument.
Quote
This is an interesting take, especially complaining about confirmation clicks for something during your turn, while simultaneously campaigning for more confirmation clicks for reactions? Especially since I can see myself "typoing" a skill use, pressing the wrong hotkey, and being grateful that I can say "no, that was a mistake". While I don't disagree with the latter, I just find it interesting.
Yep, pointing out accidental clicks was a "shitty job wording the argument". It was so bad, in fact, that you felt the need to remove it, and then comment on what you removed...
Fooling you doesn't seem to be all that hard, it seems like you do it to yourself quite often, actually.
You run three instances of the game in parallel for the custom characters, then use this save editing trick to expand the limit of your party up to 6 or even 8:
Read the comments because the tool linked in the original description is outdated. EDIT: Correction, the most recent version of the tool is ok.
Originally Posted by The Composer
End the bickering, please.
So I'm not allowed to explain why he's wrong again? Ok.
Also, more in general not sure what's up with people under the delusion that if you aren't quoting their entire fifty lines of unrelated rambling to answer to a specific statement you are "conveniently hiding important context".
Last edited by Tuco; 05/08/2207:40 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
Man this would be even better !! Swarm AI is so cool but it happen so few times !
More combats with swarm AI ! More ennemies !! Increased party size !!!
In King Arthur Knight's Tale you can press and hold the spacebar and the enemies movement/animation will speed up. Better yet make it an option for allowing animation speed. IIRC in pathfinder wrath of righteous, it has that option.
In most cases if Larian would come out tomorrow saying "Yeah, we decided that a 4-men party blows unwashed ass because it doesn't give you many chances to interact with more companions" you'd have the same people jumping on the cart and switching their tune to "I'm glad they changed it, I prefer to control a larger party as well".
That is what really grinds my gears, the fact that so many just repeat the same debunked arguments in favour of a party size of four, would immediatly change their tune if Larian implemented a party size of six. It's almost as if they have a physical need to be on the perceived side of the developers.
You run three instances of the game in parallel for the custom characters, then use this save editing trick to expand the limit of your party up to 6 or even 8:
Also i noted that even tho UI is able to contain 8 companions ... its certainly not created for them, once you recruit your 7th character, party window dont get wider, but you get small up and down arrows to slide.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
In King Arthur Knight's Tale you can press and hold the spacebar and the enemies movement/animation will speed up. Better yet make it an option for allowing animation speed. IIRC in pathfinder wrath of righteous, it has that option.
I would appreciate an ability to skip animations/accelerating combat dynamically - the game already plays too fast for my taste, with NPC doing their moves before the camara manages to pan over to them. I would prefer a cleaner, default experience with an ability to speed it up.
I would appreciate an ability to skip animations/accelerating combat dynamically - the game already plays too fast for my taste, with NPC doing their moves before the camara manages to pan over to them. I would prefer a cleaner, default experience with an ability to speed it up.
In general "skipping animations" or "moving in fast forward" may be useful options to have, and I know that in every tactical turn-based game ever made there's always a subset of "extremists" who would give up on ANY type of eye candy only to erode away few fractions of seconds. Personally? I enjoy having something that looks good, so I'm not that far into "optimization".
What I'd advocate for on the other hand (aside for the obvious speed-up of the AI planning that I'm sure developers are already pushing as far as their capabilities allow for) is try to make things as "snappy" as possible in general. For instance the Barbarian berserker animation could remain fundamentally unchanged in its visual appeal but just made few fractions of seconds shorter, the "Dash" could do without the 1-second-wasting Supersayan-inspired power-up, the jump could feel a bit more "smooth" and agile and less "stompy" and so on.
In some games I noticed that sometimes it's not even a matter how much time an animation takes, in general, as much as how quick it is to start or to give back control to the player after finished. Basically how responsive it feels.
Last edited by Tuco; 06/08/2201:21 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I feel like I'm fine with 4 because Larian's quality of life for many things making 6 just not fun to even imagine.
It's sad to say but many people asking for 6 aren't thinking about having to manage that in Larian's schema. It's just too cumbersome.
Maybe if you had 6 individual players.
I mean, many people asking for six ALREADY played the game with six characters, since it's something you can do right now with some extra steps, and are just asking for Larian to smooth the edges a bit, so all these faux concerns à la "Be careful what you wish for" seem at very least inopportune/redundant.
That said, that the Larian default scheme is garbage (even with 4) and it doesn't make the process particularly pleasant is another side note, and MAYBE if that's the problem Larian could take a cue from the last two years of feedback on that specific topic and address it, as well. I don't think a defeatist attitude helps anyone.
If nothing else, given that clearly the toilet chain is not going anywhere at this point, they could at least introduce a system for custom formations. Which is ANOTHER feature that was asked by many.
Last edited by Tuco; 06/08/2202:51 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
I feel like I'm fine with 4 because Larian's quality of life for many things making 6 just not fun to even imagine.
It's sad to say but many people asking for 6 aren't thinking about having to manage that in Larian's schema. It's just too cumbersome.
Maybe if you had 6 individual players.
You would know very well that we have thought about controlling 6 characters with the current UI, if you paid attention to the numerous threads about this topic over the past year.
I just want 5 for diversity sake in my party, could roll with 6 though, Four works at a base level by my estimation but gives me no variety for classes as I always cover my base roles (Tank, Healer, Caster, Rogue) and while yeah maybe I could make the rogue a bard and get a little extra mileage out of 4 that way I find I prefer a 5th slot for something that can be fun without having to cover a core role. Six would give me alot more variety but might seem a bit cumbersome for my personal preference. But I would role with 6 if that was the party size.
But Four for me is basic setup.
Less than 4 and I feel like I am missing key components.
And while I fully well expect someone to mod a 5+ party and WILL use the mod. I would prefer Larian to code a 5+ party to avoid or at least cause less errors and code conflicts.
I feel like I'm fine with 4 because Larian's quality of life for many things making 6 just not fun to even imagine.
It's sad to say but many people asking for 6 aren't thinking about having to manage that in Larian's schema. It's just too cumbersome.
Maybe if you had 6 individual players.
The sad thing is that most tried 6 and still want it to be implemented into the game.
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
I mean, I WOULD take a game mode balanced specifically for six if Larian was willing to offer it. The point many of us are making is that IF the excuse is going to be "Too much work" THEN our reply is "Eh. Fuck it. Just give us some basic support for 6 and we'll take care of the rest".
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
Split exp.
Adding more party members doesn't decrease difficulty linearly. Some encounters could be trivialised just by having more tools to play with. An encounter made for a 4 members party simply isn't designed the same way as an encounter for 6.
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
There's a saying among DMs: "If encounters are too easy, just add more goblins." Larian could just add a couple more foes to the encounters. Now that Larian has implemented the Swarm AI, longer turn times is no longer an issue. So I don't see the difficulty in balancing a six man party.
Adding more party members doesn't decrease difficulty linearly.
Don't split exp linearly then?
But jokes aside, it's NOT that important, in case you missed it. People already openly stated that they would be willing to "take the hit" to the overall balance as long as they can have it as an optional feature. What we are discussing here are just "quick and dirty" fixes that can *mitigate* the issue, not achieve the perfect solution.
Originally Posted by Staden
There's a saying among DMs: "If encounters are too easy, just add more goblins."
Or give one extra "level" to one or two humanoid enemies or whatever else can apply, frankly.
The concerns about "keeping the perfect balance" are a bit of a joke in a game that is not exactly perfectly balanced to begin with.
Last edited by Tuco; 08/08/2205:47 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
The actual problem for me of having 6 is a question of difficulty/rebalance, still not answered sufficiently in hundreds of posts. The most common answer seems to be, "let difficulty as it is" and use the usual settings (like Story Mode, Easy, Classic, Hard, Masochist, Real Man, and so) to overcome the consequences of having 6.
Split exp.
Adding more party members doesn't decrease difficulty linearly. Some encounters could be trivialised just by having more tools to play with. An encounter made for a 4 members party simply isn't designed the same way as an encounter for 6.
But if you get less xp, there will simply be a moment when the encounters naturally balance because you won’t have the levels a party of 4 would have.
It’s a pretty tried and tested mechanic. Does it work 100% of the time? No, but it’s a relatively easy initial fix.
Adding more party members doesn't decrease difficulty linearly.
Don't split exp linearly then?
But jokes aside, it's NOT that important, in case you missed it. People already openly stated that they would be willing to "take the hit" to the overall balance as long as they can have it as an optional feature.
I am absolutely fine with Larian going wild with custom settings, I love being able to tweak a ini file to fit the game to my envies. I just want for Larian to pick a number, stick to it and design everything around it. Adding more options expose them to having to do more balancing, UI and gameplay work, and potentially a bad experience out of the box.
I am absolutely fine with Larian going wild with custom settings, I love being able to tweak a ini file to fit the game to my envies. I just want for Larian to pick a number, stick to it and design everything around it.
Ok, if you want to force our hand: then I pick SIX.
Plus a revamped control scheme, which doesn't hurt. And it can't really get any worse.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
As someone who played EA almost exclusively with a party of 8, up until the patches became a problem, literally the only issue I had was the ridiculous hoops of starting a bogus multi-player game and save game editing that it required to get there. Once the game started, it was loads of fun with constant party interaction.
All I want is an easy way to mod party size up front. That’s it. No impact to anyone else’s game. And for the uninitiated party size is literally a single integer database entry. Not rocket science folks. This will not bust the games budget.
All I want is an easy way to mod party size up front.
This is exactly it for me too: an *easy* way to increase my party size. If it has to be a mod, I still need for it to be a very easy process to add and activate the mod in my game. The reason I hate having to mod my games is that I am not very modding-savvy and don't want to have to jump through hoops to add a mod to my game.
As someone who played EA almost exclusively with a party of 8, up until the patches became a problem, literally the only issue I had was the ridiculous hoops of starting a bogus multi-player game and save game editing that it required to get there. Once the game started, it was loads of fun with constant party interaction.
All I want is an easy way to mod party size up front. That’s it. No impact to anyone else’s game. And for the uninitiated party size is literally a single integer database entry. Not rocket science folks. This will not bust the games budget.
for me as well, I can mod just fine, but having to use some janky method of starting 3 different clients up on the lowest graphics setting, make different characters on each of them, get them all in a party, combine that with having to worry about patches breaking everything, it's just not worth it for me right now.
As for the "BUT THE BALANCE" crew, who cares, just make a simple "this game is balanced around a party of four people, if you choose to enable more characters, the balance will be broken" box, and let modders worry about making the game harder if people want it. Difficulty settings "break" the balance anyways.
I already mentioned it elsewhere and (in a summarized form) in the past pages of this thread, but at this point in time more than any VANE hope that Larian could support the feature in any form, my main concern is about Larian removing the arbitrary stopgaps.
- The first boat travel in the Underdark instantly killing-and-removing-from-your-party any extra character above 4, for instance (something you can somewhat work around by removing these characters manually before and then regrouping them) - The inventory window getting wider than the screen (and with a scrollbar on the bottom) BUT not supporting the mousewheel to scroll the window more conveniently. - The default formation being freaking awful, with your characters positioning in an unnecessarily widespread triangular setup.
Etc, etc.
Even Larian people when they stated the intent to settle for 4 characters before the EA started (and as usually giving some pretty terrible reasons for it) cheerfully added that "modders will be able to add more if they want". Well, what about not making these modders' job way harder that it has any need to be, then?
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Resurrecting old threads is fine here rather than creating new ones on the same topic, but in this case let’s keep discussion to the mega thread.
I’d also recommend avoiding responding to specific months old messages. It’s best to start a new conversation rather than try to continue an old one, given the original participants may no longer be active here.
Locking this thread now to avoid further discussion here, though of course if folk want to talk about party size (again ) they are welcome to do so on the linked mega thread.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"