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#822892 23/07/22 02:43 AM
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I think it would be really cool if there was a place we could alter the colors of our clothing and equipment. Make our characters look as fabulous or ridiculous as we please.


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I'd expand this to: let us alter color and look (within reason, e.g. no plate look for robes). Increasing customization is important to many people.

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I sweared it on Twitter (when i have seen recollored armors Chubblot created) and i swear it again ...
If this feature will not be included in full game, there will be riot!


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Colour selection in character creation would be nice, and later on a way to do it on better gear, maybe with using some of the herbs we pick up everywhere in the crafting window.

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Colour options for clothes and armor would be nice.


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Especially since we have so many possibilities for hair colours. I'd like to choose a colour for my Tav's clothes/armour that goes with the hair colour.

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I'm almost sure Larian is holding out on a lot of the new outfit looks because they want to save it for release, so the game feels fresh and enticing.

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I suspect the same, though it will probably be too little too late for me, since I was already losing interest in BG3 a year ago. There are simple things they could have done to make sure that the EA remained fresh and enticing while it was still underway. More faces and voices, more body types and outfits and colors, more recruitable companions and a larger party etc, but the impression one gets is that they think 'Well, if we give that to them during EA, then there won't be anything left to wow them on release..." which to me seems kinda backwards.

When the new content is pretty light and the level cap is low, things like a robust character creator and more variety in party comps or PC looks would have helped it from getting all stale. As it stands, when that a stuff drops in 2023 or whenever, I'll just think 'they should have done it a year ago' when it might have made more of a difference in EA player retention.

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Not to rag on it too hard, but when you see them all presented together, instead of hidden behind a cycler, it's pretty underwhelming... Shown here with the default High Elf, head 3 and volleyball hair, since she's the only Tav who matters lol.

[Linked Image from i.ibb.co]

Better get excited for those looks and those colors, cause unless you're trying to steal a companion character's duds that's how you're going to look for quite a while. Sadly not one of them is just a nice classic black get up.

Ps. the Bard outfit is deserving of particular ire, since that's the one that was supposed to get me excited for patch 8. The pattern on the vest reminds me of bad bathroom tile work. It's not just the colors, which are pretty meh, but it's really obvious that the many-crosses-print was hastily thrown together. They're all different sizes and the perspective is off, also the way it'll just crop straight through the middle of a cross when it comes up against an edge or a strap or a hem or whatever. Again, like bad bathroom tile work. And what's up with those lower arms? Nothing is working together here, but the crosses especially are just wonk. It's possible that effect would be less noticeable if they weren't a shiny gold, with less contrast in the surrounding materials, something neutral or maybe all black say? lol But yeah, sorry, they're all pretty weak right now.

Last edited by Black_Elk; 24/07/22 04:03 AM.
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Colors for clothes would be great. But to be honest I would go even further and introduce the feature of a "skin system" or a gear upgrading system. I like Shadowheart's armor. If I find a much better armor in gameplay, but with ugly looks, then I wish I could somehow keep the "skin" of Shadowheart's armor.

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Originally Posted by Black_Elk
[Linked Image from i.ibb.co]
When i look at this ...
It just gives me once again that feeling that if we should get option to collor our equipment, first Classes (Fighter, Ranger, Rogue, Cleric, Wizard and Warlock) should get some unique starting armor aswell. :-/

I mean, even if i look away from the fact that every single one of them have just generic stuff of wich we find tons of in the first five minues ingame, and unlike newer classes (Druid, Sorcere, Barbarian, Bard) their outfit dont reflect their class ... well, basicaly at all.

Once we just recollor Ranger, we get Rogue ... that simply doesnt feels right. frown

Originally Posted by Lotus Noctus
Colors for clothes would be great. But to be honest I would go even further and introduce the feature of a "skin system" or a gear upgrading system. I like Shadowheart's armor. If I find a much better armor in gameplay, but with ugly looks, then I wish I could somehow keep the "skin" of Shadowheart's armor.
Its called transmogrification. wink


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+1. That would be cool.

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It would be cool and it would also give us more reasons to loot boxes and containers, and relieve the redundancy of the same objects we are seeing over and over again, if we add the possibility to find tinctures or types of cloth.

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Colors for sure, but "transmogrifying" armor and weapons is too much. If you wear a Dwarven Plate Mail, it needs to look like a Dwarven Plate Mail because that's what it is. You shouldn't be able to make it look like a sleek Elven Plate. Or a Chain Mail Bikini. Other players need to know what the equipment is and what likely properties it has. Respect the lore of the setting and the designer's work.

It's up to the devs to make unique armor like Shadowheart's good enough to use, or to provide similar upgrade options to maintain the same look. They kind of failed already with that since you're better off putting her in the first Scale Mail you find, which is like 10 minutes in the game. They also failed with Lae'zel armor but for the opposite reason. Her starting armor is so good it's a popular thing to snatch it from her. Which is about as out of character as it gets for her to let you take her armor.

Last edited by 1varangian; 25/07/22 11:27 PM.
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Originally Posted by RagnarokCzD
Its called transmogrification. wink
thankyou

Originally Posted by 1varangian
Colors for sure, but "transmogrifying" armor and weapons is too much. If you wear a Dwarven Plate Mail, it needs to look like a Dwarven Plate Mail because that's what it is. You shouldn't be able to make it look like a sleek Elven Plate. Or a Chain Mail Bikini. Other players need to know what the equipment is and what likely properties it has. Respect the lore of the setting and the designer's work.

It's up to the devs to make unique armor like Shadowheart's good enough to use, or to provide similar upgrade options to maintain the same look. They kind of failed already with that since you're better off putting her in the first Scale Mail you find, which is like 10 minutes in the game. They also failed with Lae'zel armor but for the opposite reason. Her starting armor is so good it's a popular thing to snatch it from her. Which is about as out of character as it gets for her to let you take her armor.

I understand, of course that's true. I hadn't even thought of that. From this point of view, armor upgrade options are more appropriate. Depending on the situation, there may also be penalties or restrictions when trying to wear special armor like Lae'zel's. The armor of Valygar & Keldorn from BG 2 immediately comes to mind. I would at least only make Lae'zel's armor character bound. Finally, later you will have the option to take the Githyanki Patrol armor.

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Originally Posted by 1varangian
Colors for sure, but "transmogrifying" armor and weapons is too much. If you wear a Dwarven Plate Mail, it needs to look like a Dwarven Plate Mail because that's what it is. You shouldn't be able to make it look like a sleek Elven Plate. Or a Chain Mail Bikini. Other players need to know what the equipment is and what likely properties it has. Respect the lore of the setting and the designer's work.

It's up to the devs to make unique armor like Shadowheart's good enough to use, or to provide similar upgrade options to maintain the same look. They kind of failed already with that since you're better off putting her in the first Scale Mail you find, which is like 10 minutes in the game. They also failed with Lae'zel armor but for the opposite reason. Her starting armor is so good it's a popular thing to snatch it from her. Which is about as out of character as it gets for her to let you take her armor.

While I understand your issue, I do want a limited transmogrification system. The reason for it is simple... I generally prefer the look of the basic armors & weapons to their magic counterparts and I want to be able that retain that look without completely gimping my character. What the system should allow is changing, for example, is changing the look of a +1 chain shirt to a basic one but not into another armor type.

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Originally Posted by 1varangian
"transmogrifying" armor and weapons is too much. If you wear a Dwarven Plate Mail, it needs to look like a Dwarven Plate Mail because that's what it is.
No it isnt ...
No it doesnt ...

If i want my Paladin in fullplate with 2h sword lookalike Hermit in cloth robe with wooden stick ...
Who are you to tell me that i cant?
Thats my business not yours.

Limit transogrification in any way is pointless ...
For one it adds nothing to the game at best it can reduce your options and force you to wear things you are unconfortable wearing ... not exactly positive effect if you ask me.
For two people will mod this anyway ... transmog is the easiest mod ever since you just switch one model ID for another. laugh
And for three ... what even would be the point anyway? I mean this is prime example of avoiding stuff by simply not using it. laugh It never gets easier.

Last edited by RagnarokCzD; 26/07/22 06:38 AM.

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+1

Larian already has the ability to recolor, tint & add patterns (I'm thinking of how +X leather, leather helms, hunter/rogue armors, buff spells, and dirt are handled), it just isn't available to the player.

Please make it available.

One of the things I enjoy in RPGs is customizing how my characters look, and gear is part of that. I don't need to be showered with 5 pieces of rare armor every half hour if I know that Tav & Team don't have to look the same way until the next big improvement. (I'm thinking of how DA:I for example had very little diversity in what your companions' gear could look like (ugh!), but if you used different materials, that would be reflected in the final colors & patterns. Not great, but still an upgrade over seeing the same thing, over and over again)


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Originally Posted by RagnarokCzD
Originally Posted by 1varangian
"transmogrifying" armor and weapons is too much. If you wear a Dwarven Plate Mail, it needs to look like a Dwarven Plate Mail because that's what it is.
No it isnt ...
No it doesnt ...

If i want my Paladin in fullplate with 2h sword lookalike Hermit in cloth robe with wooden stick ...
Who are you to tell me that i cant?
Thats my business not yours.

No, it's the devs' business. It's their game and up to them how they allow players to mutilate it. And in a multiplayer game it will also be my business.

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Nah, its still not ...

Easy solution ...
You dont like it, you dont use it ... you dont want it in YOUR multiplayer game, ask people to not use it ... you dont want it in anyone else multiplayer game, go play with someone else.

Nothing holds Larian back to implement something people want, just bcs some cans will not use that. laugh


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+1 to transmog as well! That way I can keep the look I like and have upgraded stats instead of having to pick between looks and stats.

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...I remember when you got like two colors to personalize your little 10p graphics sprite.

I am spoiled now...I can't wait to get to the big city to go shoppin'.

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I think trasmog doesn't really fit DnD armor system since you only have +1..+3 armors/armors with magical effects. So, it's really not that great, because you'll have very few combinations to trasmog things to. A great/lore substitution would be if someone at our camp(e.g. Barcus Wroot) can upgrade our armor/give it magical effects. So he'll be artificer-esque


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I dont really need "many options" to transmog things to ...

I simply wish for Lae'zel to still look the way she is supposed to. smile
I want my Paladin not be forced to wear that horrible ping/gold travesty they call Plate armor. laugh
I want my Dwarf to wear his Axe/Hammer ... no matter how great sword i find.

Its really simple as that. laugh

Last edited by RagnarokCzD; 26/07/22 04:25 PM.

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It's not really transmogging then, rather recolorisation and upgrade systems


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Originally Posted by RagnarokCzD
I dont really need "many options" to transmog things to ...

I want my Paladin not be forced to wear that horrible ping/gold travesty they call Plate armor. laugh
gods, i haven't seen this armor earlier, it's so awful) Like we're in a disney movie


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I beleive turning sword visualy into Axe/Mace ...
Or any armor to look like Githyanki armor ...
Or that plate armor to look like litteraly anything else. laugh

Is exact description of transmogrification. smile


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Originally Posted by mercurial_ann
Originally Posted by RagnarokCzD
I dont really need "many options" to transmog things to ...

I want my Paladin not be forced to wear that horrible ping/gold travesty they call Plate armor. laugh
gods, i haven't seen this armor earlier, it's so awful) Like we're in a disney movie

Not even Disney would have any their characters use that abomination, at least not in their old(er) movies when they still made good movies.
I can definitely say even if that ...thing would be the absolute best armor in the game, none of my characters would ever wear it. It makes me want to vomit to even look at it.

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Originally Posted by RagnarokCzD
I want my Paladin not be forced to wear that horrible ping/gold travesty they call Plate armor. laugh

Is this a datamined armor? It's too flashy for my taste, but if somebody wants to role-play a character who is, for example, a bit vainglorious, this might suit very well.
That's why I would very much like a small selection of clothes/armor in character creation, to fit the different ways you could role-play a character.

Personally, if I were to play a character wearing armor, I would prefer an armor like the one Swen Vincke is wearing in the PFH.

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And that where Transmogrification come to play. wink


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Originally Posted by Lyelle
That's why I would very much like a small selection of clothes/armor in character creation, to fit the different ways you could role-play a character.
Well, the problem isn't exactly how you are coming out of the character creator, as much as what you'll be wearing few hours down the line (and then for most of the game, eventually).

Last edited by Tuco; 26/07/22 10:10 PM.

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Originally Posted by RagnarokCzD
And that where Transmogrification come to play. wink
Absolutely not a fan of the feature.

Well, I mean, I'll take it over having to dress up like a clown.
But I'd rather a "what you see is what you get" approach where you maintain some degree of internal consistency but most armors and weapons don't look like shit, thank you.

Originally Posted by mercurial_ann
gods, i haven't seen this armor earlier, it's so awful) Like we're in a disney movie
Not in the game yet, just datamined stuff.
And yeah, we had an old thread here where most of the people commenting were (rightfully) shitting on it.

The colors, the shininess, the gaudiness, the obscene. giant. pauldrons.
It's like the materializations of my personal nightmares when it comes to armor design.

Last edited by Tuco; 26/07/22 10:17 PM.

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If I recall correctly (which I very well may not, it's been a while since I've played them), the original Baldur's Gate games gave us the option to choose our characters primary and secondary equipment colours. I see no reason why the third game in the same series, with two decades of technological progress backing it up, should be the exception and be unable to give us the same feature.


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Originally Posted by Tuco
But I'd rather a "what you see is what you get" approach where you maintain some degree of internal consistency
Thats the beauty of transogrification. smile
You can easily have it. laugh

//Edit: Didnt i say exactly this allready? O_o

Last edited by RagnarokCzD; 27/07/22 06:42 AM.

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I'd rather the armors were just balanced a little better.

Consider the dark justiciar armor, as an example. By the time Shadowheart comes across that armor, it's a downgrade for her of two full points of AC. That's a lot to swallow, and I don't think the d4 of necrotic damage in shadowy areas makes up for it.

That said, I don't want her scale mail to suddenly look like the dark justiciar armor. It's not the same thing. The AC is only part of the armor. There are other considerations, like the aforementioned necrotic damage.

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Originally Posted by JandK
I don't want her scale mail to suddenly look like the dark justiciar armor. It's not the same thing.
Its not even supposed to be the same thing ...
Why not tho?

You would get the best from each ... effective armor you want, and good thematic visual from another.


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Originally Posted by RagnarokCzD
Originally Posted by JandK
I don't want her scale mail to suddenly look like the dark justiciar armor. It's not the same thing.
Its not even supposed to be the same thing ...
Why not tho?

You would get the best from each ... effective armor you want, and good thematic visual from another.

The best from each would include the necrotic damage. It wouldn't just be the scale mail AC dressed up like dark justiciar armor.

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So, if i understand this right ... you dont want transmogrification, bcs it dont do things its not supposed to do? O_o


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Originally Posted by RagnarokCzD
Originally Posted by Tuco
But I'd rather a "what you see is what you get" approach where you maintain some degree of internal consistency
Thats the beauty of transogrification. smile
You can easily have it. laugh

//Edit: Didnt i say exactly this allready? O_o
Yeah, you said, it, I said I don't like it and explained why, you repeated it would be nice to have and now we are going in circles.

Last edited by Tuco; 27/07/22 01:11 PM.

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You did? O_o
Can you please point me towards that post where you are explaining "why"?
Since all i can see is what would you like more ... and what would be worse option. O_o

I honestly would like to know some actual reason, since it seems once again as one of those cases where people are bothered by the very existence of something, even tho they wouldnt seen even single example of its existence, like ever ... unless they actively use it themselves. O_o
And that i really cannot understand.


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+1

Customization options for clothing like colour really does make sense, since the original BG1 & 2 allowed you to choose colours for your characters at any time in the character menu. The chosen colours automatically tinted the items you wore in various ways. It made my character stand out, and helped the companions stand out as well when I changed theirs. It also changed their highlight circle and this was excellent for locating them easily, but also made them feel unique as well.

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+1 to being able to pick a couple (or more) thematic colours at startup that would influence detail colours on clothing/armour, as per original games.

And ideally we’ll have a way to change that later, along with hair, makeup, jewellery and maybe even tattoos.

But while I am totally the sort of player who will sport suboptimal armour and weapons because they look cooler, I would prefer Larian spend their time and effort on things other than making the ability to reskin armour or weapons part of the core game and would rather avoid additional complexity to the interface to support it. For me, this seems like something ideally left to modding.


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Yes! Absolutly! In original BG I loved the fact we could choose colors of our clothes. It was simple system, but that's all I needed. In BG3 it would have be probably more complicated to work, but I think it's worth a shot.

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+1 as well,

Came here to suggest this, and would love it being available from the start of the game, if the original characters get to have a custom look, would love if we were able too as well.

While I would be really happy with Full color change options, would be fine with just color change on the fabric of the clothes, and maybe basic tinting on the armors.

Could have it as an activation option like with the Divinity: Original Sin 2 gift bag? so we can choose to have the crafting ability at the start of the game, and then that way traders can sale dyes for a more tradition feel.

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