Ok. What about a combination of the ideas?
Uncanny Dodge could have presets, for example. If enemy deals x amount of damage or more, trigger Uncanny Dodge. If last enemy in the round hits rogue, Uncanny Dodge triggers regardless because it's the last enemy.
However, like Ragnarok said, you also have the option to set it to pop-up whenever you want. Maybe you're in a fight that requires more player control. So turn on popups for Uncanny Dodge. But if just fighting against a bunch of grunts, turn on presets.
Do this for all reactions. Have some basic presets but allow to turn on popups if needed.
Last edited by GM4Him; 23/07/22 04:31 AM.