Frankly, I'm all for the presets if the scripts were smart enough. It sure would make the combat smooth and fast. My fear, though, is that the scripts would be just as terrible as like Neverwinter Nights 2 or the previous BG games. I had to play around with those stupid RtwP scripts all the time trying to get them to work well with my team. I'm afraid this would be similar.

But, the option to trigger popups or turn on presets means that on baby fights where reactions don't matter as much, I can turn on the basic scripts and not have tons of popups. However, if serious fight, like 3 mage's, I could turn on popups for more control. It's at least something.

I think switching them should be at the Reaction level. That way, I can turn on presets for something like a Rogue's Uncanny Dodge but turn on popups for Counterspell. I might turn off Gale's AOO but have 3 spell reactions with presets and 1 spell reaction set to prompt.

But the presets would need some depth. Uncanny Dodge only triggers if enemy deals X number of damage or it is the last enemy before character's turn

Shield only triggers via preset if Magic Missile or enemy attacking has damage potential over X or both.

Smite 1 only triggers during AOO if enemy has X to X HP.

The presets would need this kind of intelligence to make them even remotely work well.

Last edited by GM4Him; 23/07/22 05:37 AM.